Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Boomsday DemoNewsv0.5 - Weekly Update
In-game event

v0.5 - Weekly Update

Boomsday Demo · published 3 Aug 2026, 06:03 UTC · build 24527068

All newsPlayers around this dateRead on Steam

Boomsday v0.5

Demo coming soon for all desktop platforms.

New:

  • Banc Weapon: Banc the Ball and Chain has joined the arsenal. Swing the chained ball around your character to build momentum, then slam it into enemies for heavy area damage. Projectile upgrades add more chained balls, while weapon upgrades improve their size, chain length, swing speed, and impact effects.

  • Dismemberment: Powerful weapons, explosions, overkill, and repeated trauma can now tear supported enemies apart. Heads and limbs detach and tumble independently while the rest of the body gets launched by the killing blow. Normal kills still produce standard ragdolls, and the system works with humanoids and multipart monsters. Dismemberment is enabled by default and can be turned off under Settings, Game. Reduced Gore also disables it.

  • Enemy Warp-In Effect: Non-boss enemies now materialize when they first enter view. They rapidly grow from a tiny point, bounce into place, and finish with a light-blue swirl. Reduced Effects removes the swirl, sound, particles, and light while keeping the lightweight size animation.

  • Cursor Selection: Added cursor options to the graphics settings. You can now choose between the standard pointer and four crosshairs: Thin, Heavy, Ring, and Heavy Ring.

  • Boss Tracker: Bosses can no longer sneak around off-screen in private. A skull marker now appears at the edge of the screen and points directly toward them in every game mode. Prefer to be ambushed? Turn it off under Settings, Game.

  • Shrine Gem Counter: Defend the Shrine now shows each squadmate's gem total beside their name in the party list. Everyone can see the totals update live, so you will know exactly who has been hoarding the loot while you did all the work.

  • In-Game Steam Invites: Hosts can now invite friends without fumbling through the Steam overlay. Invited players appear in Match Setup as ghosted seats with a two-minute countdown and a boot button, so the entire squad can see exactly who is keeping everyone waiting.

  • Invite Prompts: Receiving an invite while playing now opens a proper Accept or Decline prompt, even during a run. Accepting abandons your current session and takes you to the squad. Declining makes the prompt disappear, and nobody has to know.

Changed:

  • Made several small UI improvements and cleaned up visibility and translation issues.

  • Pressing READY in Match Setup is now a one-time decision. Once pressed, the button greys out and stays locked. The proud tradition of repeatedly mashing READY has officially been retired.

  • The Player 2 Auto-Perk option is now hidden on touch devices and removed from controller navigation, allowing gamepad focus to skip directly past it.

  • The Player 1 and Player 2 selector is now hidden on mobile devices because mobile does not support couch co-op.

  • Your hood color is now officially your color. It appears on your name in Match Setup, your stripe in the squad list, and the ring around your body when you bleed out on the floor. Pick a good one.

  • The friends list now tells the truth. It shows what everyone is actually doing, including when they are IN THE WRONG GAME. JOIN only appears for squads that actually exist and have room, and the list now scrolls correctly when you have too many friends.

Fixed:

  • Maximum-Zoom Floor Fix: Fixed a small unrendered section of floor that could appear in the top-left corner when fully zoomed out. Floor coverage now accounts for the entire camera view, including ultrawide resolutions, while still culling off-screen chunks to avoid wasting performance.

  • Accepting an invite while the game is already open now takes you directly to the squad screen. Pressing PLAY will no longer quietly remove you from the squad you just joined.

  • The loading screen no longer says it is loading the field twice. Once was enough.

More from Boomsday Demo

Other announcements

All news
In-game event8 Sep 2026v0.775 - Weekly UpdateNew: · The host can send the squad back to match setup from the select screen. · Players can now still change their color after readying up. · Squad invites now show who is asking: their Steam avatar and name on a card, instead of a line of text with a name on it. · Every projectile in the game now runs on one rebuilt native simulation. Bullets, pellets, grenades, launcher shells, missiles, hom…In-game event30 Aug 2026v0.75 - Weekly UpdateNew: · Settings > Controls now lists both weapon drop hotkeys (G to drop the active weapon, Shift+G to drop all), and both are rebindable. · Added squad pings. Press middle mouse or Triangle to throw a smoke canister at wherever you are aiming, and where it lands a smoke plume rises in your player colour for five seconds so the rest of the squad knows exactly where to look. Everyone hears an al…In-game event24 Aug 2026v0.72 - Weekly UpdateNew: · NEW PLAYABLE CHARACTERS: The roster has been replaced. Seven new characters are available: - Wolf: reaches further to pick up items. - Psych: every explosion he causes is 10% larger. - Skidd: moves at full speed while shooting. - Smoke: no cooldown on dash. - Spank: reloads 15% faster. - Bush: carries a fourth weapon slot. - Halo: bonus still in development. ( This is a new healing class…