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IsonzoNewsGallipoli - Class & Weapon Progression
Community

Gallipoli - Class & Weapon Progression

Isonzo · published 24 Jul 2026, 12:05 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

Did you enjoy the Gallipoli release date reveal last week? We hope you're as excited as we are for the release on August 20. If you didn't see the trailer yet, you can watch it here:

That's not all either. We invited Flakfire to explain the Expedition Game Mode, with gameplay! Take a look here:

Now that you're up to speed, let's proceed with the blog.


Progression in Gallipoli receives some major changes compared to the previous games. Our aim was for goals to be something extra on top of what’s already available, instead of gating already available content behind a goal. That means that when you launch Gallipoli for the first time, you’ll immediately have all available classes, weapons, and tools unlocked. Neat.

So, what will you actually be getting when you reach certain goals?

Keep in mind that any numbers mentioned and UI elements shown in this blog may be subject to change.

Class Progression

Back from Isonzo, class progression allows you train any class to gain additional perks. Additionally, you unlock some new cosmetic uniform and equipment options along the way.

The perk each class gets are unique to the class, and allow you to do your job that little bit better. The strength of the perk increases as you reach specific level thresholds. As an example, let’s look at the Bomber that gain benefits from, uh, exposure therapy.

Bomber

  • Level 02: Grenade Training - Stunning received reduced by 34%

  • Level 06: Unlock M1909 Equipment - Bomber

  • Level 10: Grenade Training - Stunning received reduced by 50%

  • Level 15: Unlock P1908 Haversack - Bomber

  • Level 20: Grenade Training - Stunning received reduced by 75%

And an additional example of the Officer, who gets more charismatic with experience.

Officer

  • Level 02: Leadership Training - Points bonus area effect increased by 50%

  • Level 06: Unlock Sun Helmet - Wide

  • Level 10: Leadership Training - Points bonus area effect increased by 75%

  • Level 15: Unlock Wolseley - Officer - Squashed

  • Level 20: Leadership Training - Points bonus area effect increased by 100%

As you can see, the benefit you get from a perk can get quite substantial, either improving your specialty or tackling your weakness. However, to get your level 20 reward, you’ll need to complete a Class Challenge as well. This Challenges ties in with your role, so we don’t expect these to be an issue if you do your part.

  • Bomber: Stun 20 enemies with grenades

  • Officer: Kill 50 enemies using call-ins

Weapon Progression

New in Gallipoli is weapon progression, allowing you to grow accustomed to the weapon in your hands. The system is similar to Class Progression: level up your weapon through usage to gain perks. Unlike Class Progression however, some weapons may have multiple different perks instead of one perk that increases in strength.

The types of weapons you can level are as follows:

  • Rifles (3 perks)

  • Pistols (3 perks)

  • Light Machine Guns (3 perks)

  • Melee weapons (2 perks)

  • Grenades (2 perks)

Certain rifles have variants with certain attachments, like sights, bayonets and rifle grenades. For weapon progression, rifles with specific sights are considered different weapons from variants without sights. Let’s take a look at a couple examples:

  • SMLE MK.III - Default, Bayonet, Rifle Grenade

    • Level 5: Endurance Runner - Stamina drain when sprinting reduced by 25%

    • Level 15: Expert Shouldering - Weapon kick reduced by 25%

    • Level 20: Practiced Reload - Reload speed increased by 15%

  • SMLE MK.III - Telescopic Sights

    • Level 5: Gunbearer’s Arms - Weapon arm fatigue reduced by 25%

    • Level 15: Iron Lungs - Hold breath time increased by 33%

    • Level 20: Eagle Eyed - Scope usage improved by 50%

  • FN MLE. 1903

    • Level 5: Endurance Runner - Stamina drain when sprinting reduced by 25%

    • Level 15: Snap-sight Drill - Aim speed and smoothness increased by 100%

    • Level 20: Nerves Of Steel - Weapon hand wobble reduced by 33%

  • Type 2 Infantry Grenade

    • Level 10: Grenadier’s Arm - Grenade throwing distance increased by 25%

    • Level 20: Fuze-prep Drill - Grenade pulling speed increased by 25%

  • Improvised Club

    • Level 10: Trench Brawler - Stamina cost to melee attack reduced by 25%

    • Level 20: Charge Discipline - Stamina cost to melee charge reduced by 25%

Including the different weapon variants (sight vs. no sight), there are 150 different weapons to level up when Gallipoli launches!

Prestige

Once you’re level 20 in a class or weapon, you can prestige it! For classes, your class challenge needs to be completed as well.

Prestiging grands you a medal as well as an icon so you can show off your expertise. For your class, this icon is next to your name on the scoreboard. For weapons, the icon sits below the weapon icon in the killfeed. However, prestiging resets your level, locks your perks and increases the XP needed to level up again!

The Prestige Levels are the same as Isonzo, which are as follows:

  • Bronze I, II, III

  • Silver I, II, III

  • Gold I, II, III

  • Gold ⭐


So, we hope you like these changes! We think it opens up the early game significantly, while still properly rewarding you for grinding out a single class or weapon. See you again soon!

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