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MobMate – GPU Acceleration PackNewsMobMate v2.2.8 Release Notes
Game update

MobMate v2.2.8 Release Notes

MobMate – GPU Acceleration Pack · published 14 Jul 2026, 07:21 UTC

All newsPlayers around this dateRead on Steam

This update focuses mainly on improvements around responsiveness in STT→TTS mode.

Main Changes

・Improved response speed in STT→TTS mode ・Adjusted detection behavior to reduce false responses when no speech is present ・Reviewed handling of short utterances and pauses between speech ・Adjusted internal processing to make conversations feel smoother and more natural

Recommended Setting

After updating, we recommend resetting your speaker profile.

If you continue using a speaker profile created in an earlier version, some of the latest adjustments may not be fully reflected. If you use STT→TTS mode, please reset your speaker profile once and set it up again.

More from MobMate – GPU Acceleration Pack

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Community22 Jul 2026MobMate WhispTalk Is Going Free on July 31, 2026MobMate WhispTalk’s base application will become free on July 31, 2026. This change will make its local, privacy-focused voice processing and real-time voice chat features available to more users without sending voice data to the cloud. We sincerely thank everyone who has supported the project. The free version will include the core features with CPU-based speech recognition. The Supporter/Vulk…In-game event10 Jul 2026Stability Update — Safer Real-time TranscriptionUpdated the real-time transcription engine for improved stability and compatibility. Added automatic recovery to a safer transcription engine when startup issues are detected. Improved microphone selection and testing during first-time setup. Improved fallback handling for systems where GPU/Vulkan acceleration is unavailable. General crash-resilience improvements.Game update10 Jul 2026MobMate Demo v2.2.5 Bugfix UpdateThis update fixes several issues around microphone startup, realtime session handling, TTS output, and setup wizard device selection. It also improves handling for non-English device names and Windows paths, including UTF-8 / UTF-16 conversion in native audio/model loading code. Diagnostic logs were also improved to help identify environment-specific crashes. Thank you for the reports and testing.