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Rise for the Fight - Early AccessNewsRise for the Fight / PreBeta 2026.2.2 Out Now
Game update

Rise for the Fight / PreBeta 2026.2.2 Out Now

Rise for the Fight - Early Access · published 5 Jul 2026, 02:29 UTC

All newsPlayers around this dateRead on Steam

Hello everyone.

Rise for the Fight PreBeta 2026.2.2 is out now, and with it come some major sandbox changes. So with that being said, here's the changelog:

ADDITIONS AND CHANGES:

- Increased Respawn Relocation Radius from <= 5m to <= 10m.

- Updated Models on the following weapons: SG3, HAM-GUN.

- Updated Firing sounds on the following weapons: DBS, FRAYR-G1, HAM-GUN, LMG5.

SANDBOX CHANGES:

- Removed Recoil on all weapons.

- Increased Damage Falloff values on all shotguns from 15m to 20m.

- Decreased DBS Damage from 25*20 to 20*20.

- Increased DSG4 Damage from 10 to 20.

- Increased LMG5 Fire Rate from 10 RPS to 11 RPS.

- Increased PB7 Projectile Speed from 150 to 200.

Well, that's all for now.

See you in the fight!
-Reece

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Game update10 Jul 2026Rise for the Fight / 2026.2.2a Quick Patch Update ( Hardcore Moshpit )Hello everyone. I released a new patch update. This patch update introduces a new game mode for Players VS Zombies: HARDCORE MOSHPIT How does Hardcore Moshpit compare to regular Moshpit? Well, here's what makes this mode unique: - All Zombie Stats are doubled each round. This includes health, movement speed, and damage. - Max Zombie Movement Speed is doubled from 20 to 40. - You start out with…Game update8 Jul 2026Rise for the Fight PreBeta 2026.2.2a Out NowHello everyone. Rise for the Fight PreBeta 2026.2.2a is out now, and with it are some small but rather major changes, as well as some game mode changes. Here is everything in this new update: ADDITIONS AND CHANGES: - During Voting Rounds in Player VS Player, if the veto limit is reached, and you have a mode/map combo you don't want to play, the leave game button will appear so you have the opti…Game update6 Jul 2026Rise for the Fight / PreBeta 2026.2.2 Quick Patch 1 Out NowHello everyone. This is a tiny update for the game, so I am going to get straight to what's changed: - Updated Firing sounds on the following weapons: CSP, DBS, DMR10, HMG22, HR4, P13/P13C, SG3, SMG-P1. - Changed character and weapon network sync method as well as interpolation method to help reduce lag (which helped significantly.) Well, that's all for now. See you in the fight! -Reece