
Hey everyone,
First off, a massive, heartfelt thank you to everyone who jumped into the game at launch. Seeing you play, stream, and talk about our game has been an absolute dream come true for our small team.
Having said that, launch day can be a bit of a whirlwind and we've spent the days since launch going over your feedback and working on fixes. We covered a lot of ground with this update and we hope you enjoy playing it as much as we enjoyed making it. Here is what we’ve improved, fixed, and polished in this brand-new build:
Reworked the final stretch of the game, including major final level changes, a smoother ending flow, improved cutscene handling, scrolling credits, and a cleaner return to the main menu.
Updated and tuned several levels, encounters, and the tutorial flow.
Reworked the big-order bonus into a Correct Box Size / Perfect Order style bonus, with updated UI, order summaries, terminal text, and supporting SFX.
Broadened the acid-only protection upgrade into a more general damage protection effect, with updated names, texts, and hazard-related level logic.
Improved storage box and item handling: consumables no longer stack, item fit/scale inside boxes is cleaner, auto-grab closes boxes properly, and non-order items can no longer be boxed or delivered in heists.
Fixed a long list of progression and gameplay bugs, including tutorial elevator issues, missing tutorial orders, sorting/heist flow problems, an infinite money exploit, processed-box interaction bugs, and several level-complete edge cases.
Fixed multiple collision and world issues, including boxes clipping into floors or machines, magnet problems caused by duplicate colliders, out-of-bounds spots, and sorting truck/spawner issues.
Improved HUD and terminal readability with clearer order info, better terminal visibility, refreshed level feature icons, active-effect shortcut hints, cleaner box-size text, and fixes for overlays/progress bars displaying incorrectly.
Added extra audio/visual polish, including equip/unequip sounds for abilities, box outline fixes, z-fighting fixes, and small prop/item art cleanups.
Cleaned up graphics settings with proper quality profiles and tuned MSAA/rendering behavior.