
Last update smoothed out the early shifts. This one is about how you play them. Full gamepad support, a character creator, a settings screen that doesn't fight you, and meaner nights behind the bar.
Still cooking. We're working on it from both sides: the technical side (netcode, sync, all the stuff that makes two players in one bar not fall apart) and the balance side (a chaotic shift with a friend needs to feel right, not just functional). No date yet. We'll show it when it's ready.
The big one. Full gamepad navigation across the main menu, pause menu, the phone, the shop, A-Mart, and the bar itself. Rotation works on stick now, so placing furniture isn't a wrestling match. Steam Deck players, you're in.
Full character creator at runtime. New presets, a better default look, and the whole thing is localized. The bar is finally yours.
MIKEA and the shop have a proper on-screen keyboard now, with hardware fallback. Heads up: Asian languages aren't currently supported on the virtual keyboard. You'll need a hardware keyboard for those.
Cleaner layout, better navigation, fewer pause-menu bugs, bigger text where it was squinting at you.
A new Night Director paces the late shift. Hobos read the room better. Customers get frustrated when you reject orders. Ragdolls feel smoother. Price reactions are in (still cooking, tell us how they feel).
Your bar travels with you now. Save on desktop, pick up on Steam Deck, keep going. Existing saves get pulled into the cloud automatically.
• Feedback window no longer wipes your text on close
• Difficulty card text aligns properly across all languages
• Game time resets correctly on new game from template
• Bunch of bug fixes like customer behaviour, interaction problems, physics etc..
Got an idea or hit something weird? Steam Discussions or Discord.
See you behind the bar.