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Into the NecrovaleNewsHope and Despair
In-game event

Hope and Despair

Into the Necrovale · published 16 Jul 2024, 00:09 UTC

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Today’s update reworks the Hope and Despair system again. As many people rightly pointed out, it wasn’t working very well. Despair was trivial to get rid of, and maxing out Hope was trivial to accomplish. With this rework, I hope its a little more interesting, and easier to understand.

First off, there is no longer Hope and also Hope Crystals. Now, it’s just Hope. The blue nuggets you get at the end of a run are just Hope. Also, instead of cashing your Hope into Hope Crystals, you now just get an amount of Hope equal to the difficulty. Easy peasy. Second, the “meter” is just Despair. It starts at 0 and goes up to 100. When you die, you gain 30 Despair, but you can also gain and lose it through many different items and levels. If you die, and you have 100 Despair already, you will succumb to the Despair, and the Witch will have her way with you.

Thanks for playing my game, people
CLYDE

Bugs
- Mini bosses should no longer lead to a full run
- Obsidian Staff power move no longer does absurd broken no-good damage
- Fixed crash with empty meld slot
- Hero’s Courage blessing works correctly now
- Effects that reduce your healing will no longer prevent a full heal from completing a run

Balance
- Increased difficulty scaling
- Melded stats that overlap are no longer doubled
- Lowered overall Ember drop rate, now that they drop at higher levels
- Added soft and hard cap for crit chance
- Reduced damage from Singularities
- Elixirs and Fruit now scale with level. Potion level bonuses are now applied to both
- Coffers reward room is a little farther out, making it harder to steal the goods

Misc.
- Reworked Heart of Greed unique amulet, so its not just a gimmick item
- Void Embers and Embers of Heroism can now be combined
- Melded items can now have Embers of Heroism applied, if the main item is fully upgraded
- Capped the time it takes for the Statue of the Mother to dispense Hope

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