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HypurrX PlaytestingNewsPlaytest #3
Game update

Playtest #3

HypurrX Playtesting · published 10 Oct 2026, 13:43 UTC

All newsPlayers around this dateRead on Steam

- Visual Improvements
New Track Sections - Testing Curving and Dipping Track.
TimeOfDay - Lighting Changes
More HUD Options in the Settings.

- Drones
Now Smarter with more surveillance patterns

- Boost
Boost now fades out smoothly as fuel runs low, instead of cutting off.
Pressing boost on an empty tank gives a short kick, not a “no”.
Boost fuel refills faster.

- Hits and collisions
Taking a hit now pushes your ship back.
That includes rail gun hits, drone crashes and tank crashes.
When your shield breaks, you get a brief moment of protection.
Detonator mines now only trigger on your ship’s body, not the wing tips.

- PowerUps
Full suit of 4 PowerUps -
Primary Weapons | Shield | Engines | Credits

- Auto Turret
Better Tracking
Better Firepower.
You can deploy the turret even after it has run out of ammo.
It starts firing once it has reloaded enough.

- Scoring and grades
Zone grades have been rebalanced. Clean, fast play is rewarded more, and S grades need a clean run.
Achievement bonuses still add to your score but no longer affect your grade.
The Booster achievement is now worth less.

- Race Ending
Flashy Finish

More from HypurrX Playtesting

Other announcements

All news
Game update17 Sep 2026Playtest 2.5 UpdatePlaytest 2.5 Lots have been happening since Playtest 1. Here's a big ol run down. Speed & Boost Boosting now feels fast: speed-driven camera push, speed lines, screen effects, and a sonic-boom moment when you hit top speed Gate warnings scale with your speed, so you get the same reaction time however fast you're going Boosted gates glow and open earlier as you approach at speed Engines matter:…Game update26 Aug 2026Playtest #2 - Achievement Bug Fixes1CC and Maneko Neki bug fix attemptsGame update20 Aug 2026Playtest #2 - Bug Fixing and CleanupGeneral Bug Fix Sweep.