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VR180 SyncProNewsGyro Stabilization and Horizon Calibration Fixes · October 6, 2026
Game update

Gyro Stabilization and Horizon Calibration Fixes · October 6, 2026

VR180 SyncPro · published 5 Oct 2026, 22:40 UTC

All newsPlayers around this dateRead on Steam


Fixed an issue where toggling gyro stabilization after RTX Deblur processing failed to switch between the corresponding horizon calibration results. Both calibration sets are preserved.

Renamed “Precision Sync” to “Gyro Sync” and updated related messages and help text. The underlying synchronization algorithm remains unchanged.

Fixed orientation drift in gyro stabilization across desktop preview, VR, and export.

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Game update12 Oct 2026Major VR Sync Player Update: 0.5-Frame Offset Playback | October 11, 2026The VR Sync Player now supports 0.5-frame offset playback. On compatible NVIDIA GPUs, real-time frame interpolation enables continuous playback of two video streams synchronized with a half-frame offset. Optimized half-frame playback and frame-by-frame viewing to reduce waiting. When paused, the player uses precise AI-generated half-frame images and reuses previously generated images when avail…Game update8 Oct 2026VR180 SyncPro Update Notes | October 9, 2026Fixed horizontal rotation stabilization settings not being passed correctly during single-video and merged exports. Restored the spherical, wraparound display of spatial subtitles in the VR Sync Player to match exported results. Fixed automatic format detection in the metadata tool for trimmed and merged videos exported without VR metadata. Expanded export logs to include interface settings, fi…Game update7 Oct 2026October 7, 2026 UpdateFixed audio continuing from the previous video after switching videos when using Editing & Subtitles. Fixed desktop preview failing to resume after exiting VR. Fixed enabling Horizon Correction alone failing to switch to the gyro-based calibration results.