
Adjusted NPC reactions to gunfire and explosions.
Adjusted NPC hit zones.
NPC death states have been split into two types: regular death and silent death for stealth kills.
NPCs that were already dead when loading a saved game will no longer scream again.
Improved NPC line of sight.
Adjusted NPC reactions to the player's light.
Improved the player illumination detection system.
Fixed an issue where NPC light detection remained constantly active, causing NPCs to repeatedly turn around.
Adjusted general NPC behavior.
NPCs no longer turn toward the player when silently killed.
Adjusted the audible range of NPC footsteps.
NPCs that drop their weapons no longer have infinite ammunition.
NPCs traveling in vehicles will now continue their journey after saving and loading the game.
NPCs now react vocally when hit.
Adjusted the stationary weapon controller to utilize Utility AI.
Adjusted vehicle light activation.
Adjusted the range of vehicle headlights and taillights.
Adjusted vehicle spawn points.
Improved physics behavior when spawning vehicles.
Added missing destroyed variants of vehicle models.
Tanks can now destroy destructible objects.
Fixed collision issues when exiting vehicles.
Fixed player orientation after exiting a tilted vehicle.
Increased tractor wheel traction.
Adjusted light loading when starting a new game or loading a saved game.
Added and adjusted static lights.
Updated baked lightmaps.
Adjusted VSM settings for individual graphics presets to reduce VRAM usage.
Adjusted exposure and post-processing settings across individual maps.
Lumen is no longer enabled by default in Post Process Volumes.
Added an option to disable Nanite.
Added an option to disable MegaLights in the graphics settings.
On levels where dynamic lighting is not required, lighting has been converted to stationary lights and baked lightmaps.
Optimized Captain Pavlík's model for low graphics settings.
Removed unnecessary geometry from Captain Pavlík's model.
Fixed the appearance of Sagan's hair.
Added additional ladders to the shooting range area.
Fixed stair collisions in barns.
Replaced the buildings at the train station with new models.
Added the ability to unlock doors in Level 03.
Adjusted the player's starting equipment in Level 04.
Extra Arena now includes an objective to eliminate NPCs.
Adjusted destructible and indestructible environmental objects.
Adjusted several quest triggers.
Some sequences no longer require the player to reach an extremely precise location.
Added a gameplay hint during the shooting range sequence.
Removed one dialogue response at the shooting range.
Added a Steady Aim option to the control settings.
Replaced the CZ24 ammunition icon.
Fixed an issue where a weapon's inventory icon might not activate correctly when the weapon was picked up for the first time.
Fixed ammunition count display issues after cutscenes.
Fixed an issue where the crosshair could appear after a cutscene if the player was holding a weapon.
Added a smoke effect to one of the cutscenes.
Added components for explosion sound effects.
Added a sound effect for hitting barbed wire.
Adjusted the audible range of NPC footsteps.
Added new machine gun sounds.
Added NPC death sounds.
Fixed the saving of the current level and player state when saving the game through the menu.
Localized text on the loading screen.
Updated the Early Access information panel.
Reduced VRAM usage through VSM adjustments.
Optimized lighting across multiple maps.
Fixed several issues related to physics, collisions, NPCs, vehicles, and level loading.
Added various minor stability and gameplay fixes.
Reduced tree geometry.
Fixed an incorrect command used to disable MegaLights.
Adjusted the virtual texture pool and reduced its VRAM usage.