UPDATES AND CHANGES (Flames of Vulcan)
( LEVEL 3 )
Changes: ( Level 3 )
The level has been completely rebuilt; walls no longer overlap.
Enemy spawning has also been fixed; enemies will no longer spawn beneath the map.
( LEVEL 5 )
Changes: ( Level 5 )
The same errors found in the previous level were fixed here, and a gap in the geometry was removed.
An issue with invincible enemies was also resolved; they are no longer immortal.
General:
Added a loading menu that doesn't cause the game to freeze.
Added a couple of new languages and translations, though they aren't available everywhere yet.
Modified the pause menu; added new ESC and TAB button functions.
( LEVEL 20 )
Changes: ( Level 20 )
The level has been completely redesigned; it now features high walls and small structures to enhance the atmosphere.
Additionally, the enemy can now spawn other enemies frequently, as the map size allows for proper combat and hiding.
CHANGES 1 & 2:
( TEST 2 )
Changes 1 & 2: ( Test 2 )
Buttons for levels 22 through 25 were temporarily disabled in the second test.
Level logic has been adjusted to make gameplay easier.
The music player in the first test was fixed; it now runs stably and allows for track switching.
Avatars for levels 21 through 25 have also been fixed.
Custom avatars were added, so every level now has its own unique icon.