Greetings! The Son of White Snake has been updated to v1.2.024. This patch focuses on combat-resolution and stability fixes — most of them reported by players through the in-game feedback tool, the Steam forums, and our QQ group. Thank you to everyone who wrote in.
Combat Resolution
- Lethal-protection relics now always trigger — Fixed Nirvana Seal, Longevity Lock, and similar save-from-death relics being silently skipped when death came from poison, true damage, reflect damage, or HP costs. Every path to death now goes through lethal protection properly.
- Monster undying effects closed up — Monster undying effects now also apply against poison and true damage, and can no longer be bypassed by poison kills.
- Self-damage no longer triggers counters — Counterattack and Thorns effects no longer reflect extra damage back onto you from your own HP costs or confusion self-hits.
- "Noise" no longer backfires — Fixed "Noise" (a deliberately effect-less card) being misread as a Merit Clear formula and damaging its own caster.
- Prajna debuff immunity completed — While "Debuffs null" is active, debuffs you already had (poison, attack seals, skill locks, etc.) are now disabled too, instead of keeping you poisoned or locking your cards.
- Status numbers fixed — Fixed shield and heal numbers on the player panel freezing at stale values for the rest of your turn after poison ticks.
Exploration & Progress
- Spirit Spring — Fixed the spring's reward being claimable multiple times through a specific sequence of actions.
- Relic icons — Fixed newly gained relics showing only an empty frame with no icon after visiting a shop.
Stability
- Reshuffle freeze — Fixed the reshuffle animation hanging and locking the run.
- Discard crash — Fixed occasional crashes during discard and exhaust animations.
Visuals & Feedback
- Replaced the main-menu language buttons and several event illustrations.
- Bug report dialog: the consent section now stays visible outside the scroll area, and the form opens at the top.
Thanks again for all the reports. If you run into a bug or have suggestions, reach us via the in-game feedback tool, the Steam forums, or QQ group 1082159701 — a version number and steps to reproduce help us fix things much faster.
See you in the tower!