
All party stats reduced by ~20%, this is to compensate for how common crystal dust has become along with the various other ways players can become stronger.
All EXP gained has been increased by ~20%, except for Dragon
This should help with the stat reductions and make combat more rewarding. This also means new skills will be unlocked faster.
Leveling shrines now always give +1 to a single random attribute instead of up to 5
This fixed several bugs and crashes, it also means leveling will be more consistent.
Increasing physical attributes gives +2 HP instead of +5
PC health pools were becoming massive even at low levels. This will help keep players and enemies more on par.
New ways to upgrade TP
3 new items that permanently increase the starting TP, passive TP regen, or max TP of all TP modes for all characters.
Unlocking new TP modes increases starting TP by 1, passive TP regen by 1, and max TP by 2 for all TP modes.
The desert quest is actually completable now. There was no way to actually mark the first objective as finished.
Many items are no longer instant use, however they should be used first in the turn order.
New ways to gain additional actions may be added if this show to be too detemental.