Greetings Kings in waiting, we have been hard at work fixing bugs, making improvements and making some minor balance changes.
- We've added an extra layer of cheat protection
- Added missing loc strings in all languages
- Fixed a few broken localisation tokens
- Minor tweaks to fix text overflow for various ui elements
- Fix to post run
- Changed the unit stat tooltip to more accurately reflect which upgrades / relics / decrees are having an effect on it
- Customisation
- Changing body type no longer randomises your portrait. Your previous selection is stored.
- Hair, facial hair and details can now be set to blank
- Added optimisation to pathfinding system.
- Tweaked range checks and calculations to try make them more consistent.
- Armoured
- Fixed edge cases where the effect wouldn't reduce damage correctly
- Hidden
- Fixed issue where in certain circumstances hidden units could still be targeted
- Fixed issue where units that had previously targeted a Hidden unit still path to that unit
- Battle corruption can now hit units spawned during the battle (eg. Boxlings)
- Fixed several edge cases that would trap units in an undefined state.
- Fixed the feedback button in the run summary screen.
- Fix to duplicate upgrades not stacking correctly on squads.
- While we make improvements to the matchmaking, the first round is now always against generated opponents to ensure the first node is fair.
- Made the "Defeat" gold earned calculation more generous to players
- Shop reroll no longer increases and remains a constant 1 gold.
- Projectiles now have a constant speed per unit type
- This will nerf Catapults as their projectile speed is a lot slower. They don't lead their shots and can now miss moving targets
- Projectile units now measure range from centre to centre instead of factoring in unit size which gave them an unintentional range buff.