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Hyposolus PlaytestNewsUpdate Notes for Sept. 8
Game update

Update Notes for Sept. 8

Hyposolus Playtest · published 8 Sep 2026, 21:54 UTC

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* Added a "secret gate" that can be unlocked by triggering four different points in a level, rewarding exploration. Currently there's only one of these gates in the game. Can you find it and unlock it?

* Added open and close sound effects to radial menus.
* Added hotkeys and input hints for opening inventory/perks/spell menu/map.
* Added save point to first and last level.
* Made save points restore health to max.

* You can now pick up loot by walking over it instead of having to press F.
* Fixed some vases being hard to hit.
* Blinking in the air will no longer snap you to the ground.
* Fixed Q radial menu icons getting stuck and not closing properly.
* Fixed exit button in inventory not working.
* Fixed radial menu selection sometimes getting inverted.
* Fixed loot not disappearing when changing map/level.
* Fixed issue where you would get double loot if you broke something while having a melee buff active.
* Enabled FPS counter by default to make it easier for testers to report performance issues.

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Game update2 Sep 2026First playtest is live!What's new: * 5 floating islands to explore. * Two spells to get by exploring the world. * Two types of enemies to fight. Known Issues: * Jump sometimes doesn't reset when jumping in crystals. * Some perks are not yet implemented. * NPC in front of gate has not graphics. * The gate has no texture. * The map doesn't work and overlaps levels if you use it to teleport. * Buildings having flickerin…