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Tactical AnnihilationNewsMinor Update 1.0.6
Game update

Minor Update 1.0.6

Tactical Annihilation · published 6 Sep 2026, 09:31 UTC · build 25150281

All newsPlayers around this dateRead on Steam

The game has received the following updates:

More Skirmish Player Settings

Resource multipliers can now be set for human players.

Custom difficulty levels have been added for AI opponents, allowing free adjustment of resource multipliers and correctness (the probability of choosing the optimal solution when making decisions).

Skirmish score calculations now take these settings into account.

The editor now allows more player settings:

Set each player's controller (Human or AI).

Set each player's commander, with detailed configuration of passives, and skills.

Set resource multipliers for players and correctness for AI.

Lock individual items in the skirmish player settings, such as commander lock, team lock, etc.

Classic Skirmish Maps Return

The classic skirmish maps "Cactus Valley" and "Death Road" have been reintroduced (with some adjustments).

Bug Fixes

Double-clicking on a building now also selects all units of the same type currently visible on screen.

Fixed an issue on the skirmish map "Square Isles" where most players were defaulted to Human.

Commander Zero can now choose not to equip a skill in the skill selection interface.

The Mega Gamma-Gun Bot is now unlocked upon completing Campaign Mission 6-3; players who have cleared that mission will have it automatically unlocked upon entering the game (and it can be used in Battle Space levels).

Fixed missing localized names for Heavy Turret weapons.

More from Tactical Annihilation

Other announcements

All news
Game update12 Sep 2026Update 1.0.7 Hotfix 2Fix a issue that skirmish game does not respects the player's build list setting.Game update12 Sep 2026Update 1.0.7 HotfixFixed an issue in which hovercrafts could not select the closest valid movement position while under the teleporting effect of Commander Telle's skill.In-game event11 Sep 2026Update 1.0.7Commanders, here is the update 1.0.7: Key Bindings Keyboard keys can now be freely bound, and several new key functions have been added: · Toggle standby/sleep for selected units. · Make selected units hold position. · Execute Assisted Command for all units that have not moved. · Show quick menu. Movement Considers Pathfinding The best-position determination when units move now takes pathfindin…