The game has received the following updates:
More Skirmish Player Settings
Resource multipliers can now be set for human players.
Custom difficulty levels have been added for AI opponents, allowing free adjustment of resource multipliers and correctness (the probability of choosing the optimal solution when making decisions).
Skirmish score calculations now take these settings into account.
The editor now allows more player settings:
Set each player's controller (Human or AI).
Set each player's commander, with detailed configuration of passives, and skills.
Set resource multipliers for players and correctness for AI.
Lock individual items in the skirmish player settings, such as commander lock, team lock, etc.
Classic Skirmish Maps Return
The classic skirmish maps "Cactus Valley" and "Death Road" have been reintroduced (with some adjustments).
Bug Fixes
Double-clicking on a building now also selects all units of the same type currently visible on screen.
Fixed an issue on the skirmish map "Square Isles" where most players were defaulted to Human.
Commander Zero can now choose not to equip a skill in the skill selection interface.
The Mega Gamma-Gun Bot is now unlocked upon completing Campaign Mission 6-3; players who have cleared that mission will have it automatically unlocked upon entering the game (and it can be used in Battle Space levels).
Fixed missing localized names for Heavy Turret weapons.