The Harbinger of the Deep · published · build 25148700
Heyyo, CraftedCircuitry here! And I'm here today for some more optimization and polishing updates to the game!
Added:
More Beings and Lore (can't have enough of these)
Updated:
Various Optimizations to the Pause, Options, and Rebind Menus
Various Optimizations to the Map in Pause, the Areas, and Graphical Quality of Certain Elements
Lessening of Loaded Objects for Better Performance
Stronger Underlings in Later Parts of the Game
Sound of Trees when Shouted at now plays Globally to lessen loaded objects
Better Low-end Performance
Better Protection for Important Dialogue
Fixed:
Softlock Chance at Storming Dragstrip
Dialogue State Fixing
Way to Skip a Certain Late Boss
Further ARM and Android Testing
(The GIF was scaled down a lot to make the size requirements)
I've done some further ARM testing (basically just installing it on my phone and playing while I have time) and I've done a lot more optimizations to low-end performance. I've finally hit what looks like a fairly stable 30 FPS on my Redmi Note 8 Pro with Helio G90T 6GB RAM. Considering it stuttered a lot before, this is pretty nice.
It doesn't really matter with stronger hardware like the Steam Frame and Steam Deck, but it at least helps other devices and machines weaker than Steam Hardware.
More News and Potential Demo Update
From my calendar, there should be some news I may announce in the coming days. With these new optimizations and polishes, I am planning to update the demo in the near future.
That's pretty much it for this weekend! Lots of progress for better low-end performance is always nice, and lots more progress on adding more lore and stories to make the Sea a proper lived-in world! Thanks for stopping by, CraftedCircuitry signing off for now!