Based on your feedback, the following changes have been made in this update:Engineers can now move and initiate constructionWhen an unmoved Engineer is selected and a blueprint is chosen, the constructible area will now take all reachable positions into account. After issuing a build command, the Engineer will automatically move and begin construction.This feature only takes effect when a single Engineer is selected.Skirmish and Editor ImprovementsMaps created in the Editor can now have certain Skirmish settings locked, such as disabling starting units.Skirmish mode now allows victory conditions to be completely disabled.Skirmish AI ImprovementsAI players' command robots will no longer wander far from their starting positions.AI players will now only build anti-missile systems after turn 20, or after they detect that the enemy possesses ballistic missiles or nuclear weapons.Commander AdjustmentsAsh's skill description has been clarified to specify that it grants only one additional move or one additional action.Ash's skill now targets 7 units.Nolan's skill damage value has been increased to 50%.Bug Fixes
Fixed the issue where the reward P.S. in Battle Space C4 and D5 was not obtainable after battle. (Players who have already completed will automatically receive the reward.)
Fixed the issue in Battle Space D4 where enemies were unable to produce units. (Need restart to take effect.)
Fixed numerous spelling errors in the English localization.
Fixed the issue where the shield from Shield Vehicles did not actually take effect after being unloaded from a mobile transporter.
Fixed the incorrect description of the allied commander in the selection panel for Campaign Mission 3-5. (Gates will be unlocked in a later mission.)