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Tactical AnnihilationNewsMinor Update 1.0.4
Game update

Minor Update 1.0.4

Tactical Annihilation · published 1 Sep 2026, 09:36 UTC · build 25054384

All newsPlayers around this dateRead on Steam

Based on feedback, we have made urgent fixes to the following:

Movement & Cover Mechanism Fixes

  • Fixed an issue where, after a group of large and small units collectively used Assisted Cmd, small units in a overlapped state could still move.

  • Fixed an issue where large units could move directly to a position occupied by an adjacent small unit.

  • Fixed an issue where undoing a group movement could cause some units to fail to be properly overlapped by large units.

Level Fixes

  • Fixed the issue in Level 3‑5 where enemy player at south could not build naval units.

  • Adjusted the turn limits for the battle spaces "Blitz Attack" and "Dead Island", and set appropriate standard turn counts.

Other

  • Fixed a visual conflict between the special effects of Commander Vera's summons and water materials.

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Game update12 Sep 2026Update 1.0.7 Hotfix 2Fix a issue that skirmish game does not respects the player's build list setting.Game update12 Sep 2026Update 1.0.7 HotfixFixed an issue in which hovercrafts could not select the closest valid movement position while under the teleporting effect of Commander Telle's skill.In-game event11 Sep 2026Update 1.0.7Commanders, here is the update 1.0.7: Key Bindings Keyboard keys can now be freely bound, and several new key functions have been added: · Toggle standby/sleep for selected units. · Make selected units hold position. · Execute Assisted Command for all units that have not moved. · Show quick menu. Movement Considers Pathfinding The best-position determination when units move now takes pathfindin…