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Tail and ChaosNewsUpdate 0.5 — Thunder over the Desert
In-game event

Update 0.5 — Thunder over the Desert

Tail and Chaos · published 22 Aug 2026, 17:18 UTC · build 24881827

All newsPlayers around this dateRead on Steam

Update 0.5 is now available!

Naya, the Storm Listener, has joined the caravan. She arrives alongside four new weapons, new evolutions and synergies, and a new choice between full-length and short Campaign acts.

New Hero

• Naya specializes in lightning and chain attacks. She starts each run with Storm Drum and gains bonuses to lightning damage, chain range, and chain jumps.
• Naya can be unlocked for 650 coins after evolving Fireflies.
• Naya has her own idle and running animations, portrait, description, and run statistics.

Four New Weapons

• Harvester Ants occupy dense enemy groups as a living stream. Their Golden Trail Synergy sends the swarm back to the hero, damaging enemies along the return path and collecting coins already on the ground.
• Clay Guardians hold formation ahead of the hero and counter nearby threats.
• Storm Drum marks enemies with its first beat and connects them with chain lightning on the second. Its Long Echo Synergy adds three follow-up discharges.
• Thorn Barricade creates defensive rows of thorns and helps control the space around the hero.
• All four weapons have eight levels, evolutions, synergies, unique effects, and Encyclopedia entries.

New Passive and Achievements

• Added Warden’s Charm. It strengthens orbit and defense weapons, and improves their knockback against regular enemies from level 3 onward.
• Added four achievements for evolving the new weapons: Living River, Clay Phalanx, Thunderous Echo, and Thorn Frontier.
• The game now features 60 achievements in total.

Short Acts

• Before starting a regular Campaign act, you can now choose Full · 30 minutes or Short · 15 minutes.
• In Short mode, bosses arrive at minutes 5, 10, and 15, while events, routes, and build progression are adjusted for the shorter run.
• Regular enemies, elites, and bosses retain the same health as in Full mode. Your hero develops faster—the opposition is not weakened.
• Full and Short completions have separate results and statistics. Expedition retains its standard pacing.

Interface and Audio

• Added and balanced attack sounds for the new weapons.
• The interface, Encyclopedia, pause screen, and results statistics have been updated for the new hero, weapons, passive, and synergies.

Feedback

Report a bug:
https://steamcommunity.com/app/4991410/discussions/0/588432892837863306/

Share a suggestion:
https://steamcommunity.com/app/4991410/discussions/0/588432892837863536/

Thank you for playing Tail and Chaos and helping us expand the meerkats’ journey!

Good luck in the desert!

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Game update8 Sep 2026Small UI UpdateFixed rocks and cliffs obscuring event information panels. Event timers, progress, and objectives now remain visible. · Added a revive indicator next to the health display. A bright icon means your revive is available. A dimmed, crossed-out icon means it has already been used this run. Thanks for your feedback!Game update2 Sep 2026Update 0.5.0.12826Fixed the level-up reward screen. If you banish all three offered cards, the game will immediately deal three new ones. This does not consume a reroll, and banished items remain excluded for the rest of the run.Game update24 Aug 2026Previous Journey Finds Can Now Be DeclinedHello! This update improves the reward from the Lost Trail event. Previously, after defeating the guardian, players had to choose one item from the previous journey. Even if none of the available items suited the current build after using every reroll, there was no way to leave without taking one. The reward screen now has a “Decline” button. It lets you continue the run without taking a new it…