Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Wend PlaytestNewsPlayest 69
Game update

Playest 69

Wend Playtest · published 14 Aug 2026, 16:31 UTC

All newsPlayers around this dateRead on Steam
  • Towers now place instantly no matter how many are already on the board.
  • Your build preview no longer flickers when a teammate places a tower.
  • Fixed a crash that could happen while placing a tower.
  • The ready counter resets to zero at the start of every build phase.
  • Space now readies you up instead of starting the round on its own.
  • A round can no longer start before everyone has readied.
  • Rejoining a match restores the board as you left it.
  • Everyone in a party needs this build to play together.
More from Wend Playtest

Other announcements

All news
Game update12 Sep 2026Playtest 91Improved pathing · You can now open the pause menu during story dialogue, and pausing no longer skips the line. · Music keeps playing softly under mid level dialogue instead of stopping. · Tracks now fade out, rest for a moment, and fade in instead of cutting straight into the next one. · The campaign header now says Mission instead of Tier. · The match timer only counts time you are actually p…Game update11 Sep 2026Playtest 89The bottom bar is now a row of clear buttons showing the icon, the action name and its key. · The board edge is outlined along its zigzag teeth and the road runs over the outline where it leaves the board. · The frame lines around the board are gone and the backdrop is one seamless colour behind the board and the panels. · Tall trees, towers and wells at the top of the board now draw over the t…Game update9 Sep 2026Playtest 89Playing the next mission from the results screen now starts it on the highest difficulty you have unlocked there · The difficulty you have selected on a mission card is now shown in gold