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Wend PlaytestNewsPlaytest 63
Game update

Playtest 63

Wend Playtest · published 12 Aug 2026, 18:17 UTC

All newsPlayers around this dateRead on Steam
  • Enemies hit harder from the very first round.
  • Skeletons now push much deeper into your maze before they die.
  • Late rounds ramp up faster so a long run stays dangerous.
  • Maps have fewer rocks and trees, giving you more room to build.
  • Trials now shares gold with every player, which was never actually working.
  • Trials scales properly for two, three and four players.
  • Team matches send fewer but far tougher skeletons, so rounds run quicker.
  • You can rejoin a Trials match after losing connection.
  • Your towers are all still there on every board when you come back.
  • Towers now fire a continuous beam that pulses with each hit.
  • The beam jumps straight to a new target the moment one dies.
  • Zone bonus numbers no longer vanish behind towers and trees.
  • Enemies are called skeletons everywhere now.
  • Checkpoints are called mana wells.
More from Wend Playtest

Other announcements

All news
Game update12 Sep 2026Playtest 91Improved pathing · You can now open the pause menu during story dialogue, and pausing no longer skips the line. · Music keeps playing softly under mid level dialogue instead of stopping. · Tracks now fade out, rest for a moment, and fade in instead of cutting straight into the next one. · The campaign header now says Mission instead of Tier. · The match timer only counts time you are actually p…Game update11 Sep 2026Playtest 89The bottom bar is now a row of clear buttons showing the icon, the action name and its key. · The board edge is outlined along its zigzag teeth and the road runs over the outline where it leaves the board. · The frame lines around the board are gone and the backdrop is one seamless colour behind the board and the panels. · Tall trees, towers and wells at the top of the board now draw over the t…Game update9 Sep 2026Playtest 89Playing the next mission from the results screen now starts it on the highest difficulty you have unlocked there · The difficulty you have selected on a mission card is now shown in gold