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skate.NewsThe Weekly Grind - Aug 11, 2026
Community

The Weekly Grind - Aug 11, 2026

skate. · published 12 Aug 2026, 04:49 UTC

All newsPlayers around this dateRead on Steam

Welcome back to The Weekly Grind, San Vanners! Let’s roll!What’s going on?First, we had our weekend playtest of Meetups: Block Parties - and are stoked you jumped in. We’ve seen tons of comments on what worked, what you liked, what you didn’t, ideas and suggestions to improve the mode, and more - and we’ve shared the feedback and bugs with the team. Keep it comin’! 

We’re gonna run it back this weekend (Aug 14, 10AM PT to Aug 17, 10AM PT), so if you didn’t get a chance to test out Block Parties, dive in. The team is  already working on tuning, tweaking, and some fixes, so make sure to hit up our Feedback and Bug threads to add your voice so the team can continue working on improvements.Speaking of - here’s what they’re tracking:

Fixed for the second weekend test

Busy Spots

  • Removed the pool at Presidium Residences in Hedgemont in Block Party rotations

Gap Distance Detection Issues

  • Removed The Promenade in Market Mile

  • Unfortunately, we're unable to address generic Gap Distance challenges for this weekend


In Development Improvements for Full Release

Pre-Round Score-Carrying Exploit 

  • Fixing issues with actions starting during Get Ready phase

  • Removing Line Score challenges

  • Reducing frequency of score-based challenges

Challenge Detection Issues

  • Fixing Gap distance challenge 

  • Fixing Ollie counts to include Boned Ollies

  • Other various fixes

Inconsistent Objective Zone Detection

  • Fixed timing issues with the HUD

Tricklining Too Dominant as a Strategy

  • Adding specific trick challenges

  • Removing generic score-based criteria

  • Reducing overall frequency of score-based criteria

Unclear Challenge Descriptions

  • Improving challenge descriptions

  • Adding trick-helper

Investigating for Future Improvements

Score Multiplier

  • Investigating ways to improve fair competition by removing multipliers


Minor note: The Tix rewards for Block Parties are basically bonus Tix. They were not built into the tuning for the skate.Pass completion.We’re in week 4 of X Games San Van!  Check out the mid-season blog for more details. Reminder: X Games San Van is currently Open Access - no Rip Chips or skate.Premium Pass required to get in and become a legend!

The team is reviewing the X Games video contest submissions and we’ll be reaching out to finalists in the coming days/week.

ICYMI - the Deck Design Winners have been finalized, and those decks will be coming in sometime during S5 (free for everyone). 
Here’s the winning designs:Charly T.'s "Stay Focused"

beanthedesigner's "San Van Sardines"

Veronica's "Look out! Grombies!" 

Don’t forget: Keep sharing your bugs/issues so we can squash ‘em flat. 

Let’s dive right into the calendar. 


Weekly Calendar

  • The Weekly Grind returns (that’s today!)

  • New Weekly Tasks (also today!)

  • X Games San Van Week 4 with Open Access (July 21 - Aug 25)

  • Progression Update: More Ways to Play, Progress, and Earn

  • Meetups Block Parties Weekend Test Round 2 starting Aug 14, 10 AM PT. 

Coming Up

  • Road to Season 5: Details Coming Over the Next Few Weeks

  • The Weekly Grind Interviews

What other types of interviews would you want to see? Let us know - gameplay, tricks, world design, etc. 

More content from the skate. community!

We wanted to share a few pieces of content that caught our eye. Remember: if you want to be featured in The Weekly Grind, make sure to share yours (screenshots, videos, clips) via skate.reel. 


Part of The Weekly Grind will be dedicated to sharing the current Known Issues the team is tracking, any active deployments/fixes, and next steps.

Known Issues


Fixed in Update 0.31.7:

  • Fixed an issue where Spread Eagle would sometimes give more score than intended.

  • Fixed an issue where you could end up without the option to invite or join a Party or add a friend when searching for a player with a Skater Code. 


Known Issues Still Being Investigated:

  • Some Players are unable to export in MP4 Format.

    • Workaround PC ONLY: Using WebM format when exporting works.

  • Pinned tasks do not remain pinned when the game reconnects after inactivity.

  • Changing the graphics preset doesn’t update the settings shown at the bottom of the Graphics screen as it should.

  • The option to select between 16:9 centered HUD and full-width and height UI is present but non-functional while in Windowed mode.

  • Daily and Mastery Task sections sometimes display a blank screen.

  • Quick Drop radial menu resets temporarily after joining the server.

  • AMD driver 26.6.1 is causing skate. to crash.

    • Workaround: Roll back your drivers to 26.5.2 and restart skate.  (We've had reports that the latest AMD driver is also stable.)

  • Tailslides and Noseslides are not correctly detected when approaching a ledge from its end.

  • Friends list sometimes displays multiple entries of the same friend or none at all.

  • Wallride detection often causes skater to flip unnaturally.

  • Smith to Tailslide task often fails to register when done correctly.

  • The wrong item spawns when you use the Quick Drop menu to place something.

  • X-Games Intro Video, Mission, Tasks and Challenges are missing on first login after the 0.31.5 update.

  • Pinned tasks cycle when performing gestures.

  • Players cannot find non-friend accounts using Skater codes.

  • Quick Ollie/Nollie into No-Foot Grab causes leg clipping with board.

  • Performing footplants causes extra one-foot grabs to appear in trick scoring.

  • Replay Editor displays other players' flip trick animations differently.

  • Your Skater’s upper body snaps upright immediately after landing.

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