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The Guild II RenaissanceNews4.722-723 (Beta) - Building Management & Medical Treatment hotfix
Game update

4.722-723 (Beta) - Building Management & Medical Treatment hotfix

The Guild II Renaissance · published 11 Aug 2026, 06:06 UTC · build 24666494

All newsPlayers around this dateRead on Steam

Awo again!

We are now releasing the fixes for the following features.

If you are using Reforged, please make sure to update your mod to reflect the bug fixes.


Building Management - Production

  • Fixed the priority production order you set not reaching the workers properly: the displayed priority is now applied.

  • Fixed some issues with the To Keep values.

  • Fixed workers going idle when one recipe was blocked on a missing ingredient, instead of moving to a recipe they could actually make temporarily.

  • Fixed the building owner being ignored by auto-management, leaving them stuck on a single product indefinitely.

  • Fixed buildings reporting "Inventory is full" while auto-management never bought the item-slot or stack-size upgrades that would resolve it & made unlocking upgrades better overall.


Building Management - Carts

  • Fixed carts not always properly fetching the ingredients a building needed for production.

  • Fixed carts being sent to markets holding none of the requested goods, then idling there: sources with actual stock are now properly preferred as it was intended, including workshop sales counters.


Hospitals

  • Fixed Administer Treatment cancelling instantly. A doctor you order to treat now occupies the locator near a treatment bed and waits on duty for patients, instead of interrupting the measure when nobody is currently sick and waiting. Auto-managed workers still move on to other tasks if they're assigned to the building's AI management and if Administer Treatment is ON and if no patient is waiting.



Misc

  • Fixed a crash on leaving a game or returning to the menu.

  • Older saves now convert to the new counting house and charter systems on load better, including buildings that predate the charter room.


As always, we're committed to continue releasing updates and bugfixes.

But please remember that development takes time, and that we sometimes need actual reports on https://bugreporting.thqnordic.com/#/projects/188/the-guild-ii/add-issue should anything happen on your end of things.

Still, we are always releasing patches and hotfixes as soon as we are able to and during our free time, and we usually do so very fast. We will continue that way, and your kind words bring a lot of motivation!

Thank you and have a great start of the week!

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