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ScuttleNewsScuttle v1.01: First Week Update
In-game event

Scuttle v1.01: First Week Update

Scuttle · published 5 Aug 2026, 18:40 UTC

All newsPlayers around this dateRead on Steam

Scuttle v1.01 Patch Notes

Thank you so much to everyone who has played and supported Scuttle during its first week! This update includes several gameplay balance adjustments, bug fixes, and visual improvements.

Bug Fixes

  • Fixed an issue where charms would sometimes fail to collect properly after exiting Groovescape.

    Charms will now always correctly begin their trajectory toward the player when the required movement speed has been reached.

Balance Adjustments

  • Each successful hit during Groovescape now awards 75 points, instead of 25 points.

    From a scoring standpoint, Groovescape previously felt insufficiently rewarding when activated. This adjustment should allow players to earn a fair number of points while still rewarding those who are able to progress without activating Groovescape as frequently as possible.

  • The window for increasing the in game score between charm hits has been reduced from 9 seconds to 5.5 seconds.

    The longer window was intended to avoid penalizing players for briefly going off course, but nine seconds allowed the scoring system to be exploited too easily without progressing through the level. The new timing should provide a better balance between giving players room to breathe and encouraging them to maintain momentum.

Small Fixes

  • Level 11: Evergreen Run Fixes

    Fixed an area where the player could become stuck underneath a surfboard.

    Fixed two areas where fish could unexpectedly travel over land and hit the player.

  • Level 12: Eternal Flow Fixes

    Slightly increased the brightness of the raccoons to make them easier to see.

    Fixed raccoon animations that could break during Groovescape.

The first week of Scuttle has truly been a blast. I’ll continue keeping an eye on player feedback and making improvements where they make sense. I’m incredibly grateful to everyone who has been part of Scuttle’s launch!

- Dylan

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Game update5 Aug 2026Scuttle v1.01: First Week UpdateScuttle v1.01 Patch Notes Thank you so much to everyone who has played and supported Scuttle during its first week! This update includes several gameplay balance adjustments, bug fixes, and visual improvements. Bug Fixes · Fixed an issue where charms would sometimes fail to collect properly after exiting Groovescape. Charms will now always correctly begin their trajectory toward the player when…Steam news29 Jul 2026Scuttle Is Out Now on Steam!After almost three years of development, Scuttle is finally available on Steam for $6.99! Scuttle is a fast-paced 3D platformer with rhythm game elements where you play as a crab and gain speed by hitting notes on beat. Run, jump, boost, and dodge through vibrant beaches, open-ocean platforms, and underwater environments while staying in rhythm. Releasing this game has been a long road, and I’m…Announcement25 Jun 2026Scuttle Launches July 29!It’s finally time! Scuttle will be releasing on Steam on July 29 at 10:00 AM Pacific Time. Thank you so much to everyone who has followed along with the progress of the game. I’m incredibly excited to finally share the full release with you. Wishlist Scuttle now and get ready to run to the beat!