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SAELIGNewsUpdate 64 - New achievements!
Game update

Update 64 - New achievements!

SAELIG · published 26 Jul 2026, 05:19 UTC

All newsPlayers around this dateRead on Steam

Hi all!

As promised last update, I'm back with new achievements, and some other goodies too.

Bug Fixes

  • Fixed a bug that prevented you from right clicking on graves.
  • Fixed many navigation and raids issues on the new map.
  • Fixed some Worker Lodgings issues.
  • Fixed map labels overlapping the main game UI.
  • Fixed a bug where you'd load in with extra carts sometimes.
  • Fixed a bug that would prevent you from automating animal fodder if you already had lots of it.
  • Fixed a bug that would cause Trading Ship construction to reset on load.
  • Fixed some Field automation issues.
  • Fixed a bug that would prevent some people from using the scroll wheel.
  • Fixed not being able to use the cart inventory load/unload buttons for hide and carcasses from Corral, and bone charms from Butcher.
  • Your local market will now always be at the top of the building list.
  • Fixed a bug where cart could send itself back to market to sell goods it just bought.
  • People will no longer jump off the Alehouse roof.
  • Fixed an issue where the immigration controller could be hit by lightening which would stop it from working.

Tweaks

  • General UI tweaks.
  • Tweaked some wording.
  • Watchmen are now way more likely to train during patrol hours.
  • Tweaks to the player built camp.
  • Worker Lodgings now show under houses and not businesses in your building list.

New

  • You can now set notification categories to auto-dismiss, which will prevent that notification type from showing.
  • You can now right click on food, medicine, and charms to consume them.
  • Hunting Shack workers can now use traps stored in your Hunting Shack to hunt small game if they cannot find any large game.
  • Added random Market events.
  • Added a bunch of new achievements.
  • Arrows and javelins can now sometimes be recovered after use.
  • Added some victory conditions to select from when starting a new game.
  • Rentable buildings now show on the map.
  • New artwork for map select, Training Field, Hunting Shack, and some new loading art.
  • Added information for proposed game DLC (to release after v1.0), to collect feedback.

I hope you have some fun with the new achievements and victory conditions!

Cheers,
Atorcoppe.

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