
Today’s patch fixes some pesky bugs and introduces a handful of small new features:
New
Added interior lighting to the motel and research outpost so they’re less depressing at night
Made the temple courtyard area accessible at low tide (apologies if some of the texture layering is broken in this zone)
Added the following settings to the menu:
Screen mode (Fullscreen, borderless windowed, windowed)
Cursor timeout on inactivity
Clock HUD display settings
HUD menu buttons display mode
Changed
Rewrote some dialogue lines that produced bugs or overflowed the dialogue bubble
Fixed
Made it impossible (or at least less possible) to get stuck when skipping through time on the beach or in the motel
Fixed a bug where tides would not update correctly after skipping through time
Fixed a bug where Theodore would say the wrong dialogue at night if you finished charging his turntable after 8pm
(Hopefully) fixed a bug where dialogue portraits would get stuck off-screen
Fixed a bug where music and sound effects would permanently stop playing after unfocusing and refocusing the application
Removed
Ancient curse that causes everyone who plays the demo to get stuck in a time loop in real life