Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Solar ExpanseNewsMajor Update #2 Preview
Community

Major Update #2 Preview

Solar Expanse · published 24 Jul 2026, 11:40 UTC

All newsPlayers around this dateRead on Steam

Greetings Space Explorers!

It's been a while since our last update, so we would like to tell you about the current and future plans for Solar Expanse development. Let's have a look at what's coming in Major Update #2 in just a few weeks!

Space Stations

Why space stations? They answer some of the game's current issues and make the gameplay smoother by keeping crews alive in orbits, making productions way more efficient (especially electronics!), and reducing the fuel costs of orbital launch! Stations will be modular - each one will consist of a base operational module, which can be extended by 10 more of your choice. Models will be visible in orbits!

This was also the most requested feature from our roadmap, so we made sure that it will add more flow and impact to the gameplay.

Drag and drop missions for free orbital transfers

Tired of clicking through the entire mission planning for some orbital logistics? We're making it much simpler! After the Major Update #2, you'll be able to simply drag and drop resources and modules from orbit to surface, between orbiting bodies, or, in some cases (e.g., if you have a Space Elevator connecting a planet to the orbiting body or an electromagnetic catapult), surface to orbit. As such transfers have redundant costs and time in the scale of the game, you'll be able to execute them instantly.

Mission presets

We're sure you've been waiting for this one! Thanks to our cooperation with an amazing modder, tedd9000, you'll be able to save mission presets for later use! This feature will save you going through the entire mission planning process for repetitive types of missions!

Cyclical Missions

We keep hearing a lot of valid feedback on cyclical missions. This is something we'll be addressing gradually and carefully due to its complex nature. With the big update, we're adding extra options, such as constant acceleration flights and taking/reserving fuel for the return trip, so that your cycles may continue uninterrupted. We are aware of the requests for setting automatic missions at resource thresholds, but it will take us more time to pull this one off.

UI changes

We're getting a lot of opinions about confusing UI, that makes it hard to find all the necessary info, and we're not going to ignore them! We're still in the process of redesigning and improving whatever we can in this respect, and you can expect some changes (not a complete overhaul!) such as adjustments to reduce the clicking and simplify access to all the necessary information.

Other minor features

  • Queued constructions of facilities, modules, spacecraft and launch vehicles

  • orbital objects visible in "Major objects" in bottom panel and object info header 

  • drag and drop to object info header objects

Experimental Branch

If you want to give these brand new features a go, you can test them out on the Experimental branch! Please keep in mind that these are early implementations, and you can expect lack of instructions, UI issues and bugs there. We still need a few weeks to polish them and test improved versions on open_beta before we can make them appear on the default build.

How to access experimental branch?

  1. Right click on Solar Expanse in your library.

  2. Choose "Properties".

  3. Go to "Game Versions & Betas".

  4. Choose the "experimental" branch.

Feedback Survey

Your feedback is highly valued and appreciated! Solar Expanse wouldn't become what it is today, and it can't become the best game possible without your input! So if you haven't shared your feedback yet, please take a moment to fill in our survey! It is available either in the game's main menu (FEEDBACK) or >>HERE<<.

Thank you for your ongoing support and engagement in the community!

See you in space!

SpaceOps Team

More from Solar Expanse

Other announcements

All news
Major update10 Sep 2026Major Update #2 is LIVE NOW!Greetings Space Explorers! A long-awaited new Major Update #2 has just been released! This build introduces all the newly announced features along with many tweaks and fixes! NEW FEATURES: · added Space Stations with their respective research · instant free drag-and-drop transfers of modules and resources from orbit to surface, between orbiting bodies, or, in some cases, surface to orbit (space…In-game event17 Jul 2026Solar Expanse Bugfix #6Greetings Space Explorers! Thanks to your extensive open_beta testing, we're bringing you the new build 0.26.7.16.10 BETA to the default branch! We have also updated our DEMO to reflect the current state of the game better! We're aware that it took us a while, but we've been also working on something more exciting in the meantime, and we'll announce it next week! Stay tuned! New Features: · com…In-game event8 Jun 2026Solar Expanse Bugfix #5Greetings Space Explorers! This time we're bringing you a lot of fixes and improvements tested on open_beta branch to default with new 0.26.6.3.14 BETA build! Enjoy! If you preferred the previous default build, make sure to switch to the "previous" branch! Changes: · you no longer need same amount of LV's as SC's to be able to plan a mission · research rework and rebalance (including researches…