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The IsleNewsPatch 0.21.720 Now Available!
In-game event

Patch 0.21.720 Now Available!

The Isle · published 3 Jul 2026, 05:05 UTC

All newsPlayers around this dateRead on Steam

Hey Islanders,

Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.720. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available.

0.21.720 Highlights

  • Added Kentrosaurus


Hold RMB - Charge Power Swing
Hold RMB + LMB - Perform Power Swing
Passive - Reflection Damage. Attackers that hit the Kentrosaurus’ tail or shoulder spikes receive damage.
Ctrl - Defensive Stance Toggle. While in Defensive Stance, the Kentrosaurus gains increased reflection damage, stability, and blocks certain abilities if they connect with spikes.
LMB (While in Defensive Stance) - Perform defense tail attack

  • Temporarily removed rain particles (weather still functional) while fixing known issue
  • Updated Skin System. Additional pattern and theme options to be expanded in future updates
  • Redwoods and Mangroves locations added (WIP) and supporting migration zones
  • Added additional human locations
  • Updated eye shader settings
  • Updated gore textures
  • Updated HUD and menu UI icons
  • Updated pteranodon terrestrial animations and speeds
  • Updated pteranodon adult weight to 90kg
  • Increased speed and angle landing tolerance for pteranodon
  • Changed spearfishing default keybind to G
  • Updated resting regeneration rates across all species
  • Fixed pin retaliation attacks not properly triggering
  • Removed "Traumatic Thrombosis" mutation for future reintegration
  • Added sea turtle to deinosuchus’ diet
  • Fixed crush collision hitbox scale difference if standing or crouched
  • Fixed fractures applying to ‘Glass Bones’ mutation even if the fracture didn’t fully heal
  • Eggs now automatically hatch if players do not manually hatch themselves after appearing in an egg
  • Updated visuals for dilophosaurus and troodon envenomated targets
  • Fixed latched pouncers not detecting appropriate foliage collision
  • Fixed swallow warning not appearing
  • Fixed issues with weather changing too fast
  • Fixed pounce latch hit animations delaying before playing
  • Fixed subadult allosaurus sliding when turning in place
  • Fixed damage fence spline crash
  • Fixed allosaurus having a blood effect on some animations even if not hitting a target
  • Fixed rest interrupting knockdown recover animation
  • Fixed juvenile herrerasaurus animation issue with broken legs
  • Fixed triceratops having swapped indexes for body and eye material
  • Fixed nests sometimes vanishing
  • Updated diet chat command syntax to show alpha/beta/gamma
  • Fixed nutrients names in some panels
  • Fixed stegosaurus attack issue with certain settings
  • Fix to vomit block area on HUD icons
  • Fixed an input lock that could happen after a player dies from bleed
  • Fixed AI spawning on structures
  • Fixed AI sometimes spawning in water in highlands lake
  • Fixed non semi aquatics not being able to drop fish
  • Forced blood mask to update if it is raining
  • Removed extra visual meat chunk in herrerasaurus’ eating animation
  • Fixed generic vocal not occurring when typing in local chat
  • Fixed compsognathus AI despawning when being foraged
  • Fixed swamp banks from having bushes with full collision
  • Fixed dinosaur skin specular issues
  • Fixed pachycephalosaurus material not using correct VFX and masking
  • Fixed tyrannosaurus drink animation not ending correctly
  • Fixed camera rotations not being locked to the proper angle when spearfishing
  • Fixed game hud bacteria UI
  • Fixed coconuts not opening when falling from tree
  • Updated dilophosaurus material and quill fixes
  • Fixed dilophosaurus vocal animations
  • Fixed being able to eat unopened clams
  • Fixed camera offset in skin if preview pawn is destroyed
  • Fixed juvenile pteranodon movement animation with body fracture
  • Fixed an issue with water motes distance fade and appearing above water
  • Fixed stamina/bleed decay inconsistencies
  • Fixed triceratops animation not resetting after forward directional attack
  • Adjusted allosaurus vocal sounds crossfade value
  • Fixed pteranodon diving draining stamina incorrectly
  • Mud bank maze collision fixes
  • Fixed bubbles effect not hitting water collision
  • Fixed maiasaura being able to toggle stance during certain abilities to increase attack rates
  • Fixed being able to interrupt swallowing by pressing G
  • Fixed troodon prime elder weight
  • Fixed juvenile and subadult tyrannosaurus deforming when idle
  • Fixed beipiaosaurus juvenile idle animations breaking its arms
  • Fixed aquatic underwater PP never resetting under certain respawn conditions
  • Fixed invisible blocking objects near the marina
  • Fixed swimming VFX with maiasaura, carnotaurus, and triceratops
  • Fixed VFX that were displaying in front of envenomation materials
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Community1 Sep 2026DevBlog #72Filipe - Lead Programmer This month I worked mainly on two fronts. The unified systems for footsteps visual effects (VFX) and sound effects (SFX). The system just scales all conditions based on species and size, avoiding us to have multiple assets per dinosaur/per size (growth). This speeds up dinosaur setup and asset creation, The second main front was finishing and merging the new systems for…In-game event4 Aug 2026Patch 0.21.772 is now available!Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.772. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available. 0.21.772 Highlights Added Austroraptor RMB - Pounce Spacebar - Water jump. A…Community1 Aug 2026DevBlog #71Filipe - Lead Programmer I have been busy refactoring some stuff related to the game’s security and bug fixing but also some updates to mechanics: Migration system: Most of the system is being updated. The idea behind migrations are kept almost the same but the way they work both in code and for players is different. This will allow us to use the good parts of the current in-game system and rem…