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AnymakerNewsPlay the Free Demo NOW!
Steam news

Play the Free Demo NOW!

Anymaker · published 15 Jun 2026, 18:39 UTC

All newsPlayers around this dateRead on Steam

Dear Makers,

The Anymaker demo is live now!

Anyone can download and play the Anymaker demo free on Steam now and until the end of the Steam Next Fest (June 22nd 2026).

This new version of the demo follows many improvements based on player feedback. We have reworked the progression system: completing the bunker location now spawns tier 2 and 3 loot everywhere, meaning there is a lot more high tier loot available and progression in a career game is much more meaningful and sustainable.

There are many other new things going on in the world: NPC survivors now roam the landscape, fighting for their own survival. Direction finders also require a frequency cartridge, with some cartridges findable in the game world, leading the you to valuable locations. The game difficulty also increases with loot tier, and new dangers are introduced.

There has been a general rebalance and rework of several mechanics, so the game does play and feel different. We will continue taking feedback and look forward to your feedback.

If you have not already, please wishlist Anymaker now on Steam! This is how Steam decide which games to show players, and it makes a huge difference for us. Thank you!

https://store.steampowered.com/app/4435340/Anymaker/

Much love <3,

The Anymaker Developers

v0.0.27

Features
Added roaming survivors following the roads and patrolling some of the built up areas
Added town location
Added research outpost location
Loot now spawns thematically to match the location it is found
Hold R now locks edge tool to current axes
Axe can be used to break signs, fencing, etc.
Increased difficulty at higher tiers
Direction finder now requires frequency cartridge
Unique frequency cartridges spawn in world leading to valuable locations
Tyres can now be damaged due to weapons and impacts
Ropes, winches, pulleys

Reworks
Clothing now spawns less frequently
Career start position moved to start near appropriate loot theme
Updated game manual to provide more useful info (WIP)
Reworked spawn probability of many items
NPC, animals, zombies react to gunshots at longer range
Reduced predator animal abundance
Predators no longer spawn sleeping
Increased melee weapon damage
Sling now spawns in tier 1
Added social buttons to menu
Improved handle behaviour

Fixes
Fixed vertex color on gloves
Fixed issue with characters and zombies sometimes being part dead, part alive
Fixed voice chat issue when on fast moving vehicle
Fixed issue with buildings sometimes not loading immediately
Fixed crash when there were too many spotlights
Fixed gear lever saving loading issue
Fixes for liquid and gas system
Fixed issue where loot sometimes spawns twice in bunker

More from Anymaker

Other announcements

All news
Announcement7 Sep 2026Anymaker Early Access Release: September 18thDear Makers, Anymaker releases into Steam Early Access on 18th September! We have been working hard, and listening to feedback from players who tried out the demo. Here is what to expect: Sandbox mode - play with all parts unlocked, infinite supply, noclip, in safety, in daylight, and without enemies. New island - the accessible game map is now much, much bigger. I think at least 4x bigger. Boa…Community30 Jul 2026Development UpdateDear Makers, Anymaker is in the final stages of development before Early Access release, but there are a few things left to do before we are able to set a release date. Many players have 100 hours or more played in the demo, and are urging us to release the game as it is. While Early Access allows for us to continue improving later on, we want the game to be the greatest experience possible fro…Community6 Jun 2026Anymaker in Next Fest!Dear Makers, Anymaker will be in the upcoming Steam Next Fest, starting June 15! All players will be able to play the free Anymaker demo during the Next Fest, without having to sign up or register in any way. This is a fully open demo available to everyone. We have been working hard on the game, taking feedback from the great players who took part in our closed alpha. Many thanks to everyone wh…