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MMO98NewsMMO98 - Service Pack 2
Major update

MMO98 - Service Pack 2

MMO98 · published 12 Jun 2026, 05:34 UTC · build 23695036

All newsPlayers around this dateRead on Steam

Hey everyone!

We've been following along your discussions and feedback from the past month, and have just released a new version (v2026.06.12.1) with our Service Pack 2 update. This features both new gameplay features as well as some tweaks of existing ones based on your feedback.

Chat Moderation

Whilst you liked the IRC, it sometimes felt like a missed opportunity. We've now added the ability to find scammers, spammers and cheaters, and ban them should the need arise. Correctly banning will have a positive impact on your game's overall hype.

This mechanic only unlocks after you've gained a large enough following, although you can still find more player details earlier in the game.

Ending Rework

A major piece of feedback we got was annoyance about the need to do 2 separate playthroughs to 100% the game's achievements.
We've now updated the ending triggers, where you can achieve both states by simply continuing to play in your existing save.

In previous versions, you got contacted by GlobalConnect at 150,000 players and 3,500,000 lifetime revenue. Now, regardless of your initial choice, you will have a 2nd run-in with GlobalConnect at a higher milestone (not spoiling the exact value, but it shouldn't take too much time). This will allow you to reach both ending achievements.

If you already have a save where you reached the ending, you can simply continue playing on this to get the alternate ending option, this old save transfers without issue to Service Pack 2.

Solitaire

We understand Bombduster may not be for everyone, so we've diversified a bit by also adding Solitaire.

And don't worry, we didn't add any achievement requirements to Solitaire, so it's a completely optional side-mechanic.

Bugfixes

Apart from this, we've also solved some other bugs, such as incorrect visual indicators in the upgrade tree, localization bugs, not updating the amount of data you'll get from a sequel until you reload the page and more.

Should you still run into any further bugs or feedback, as always please let us know of this in the Discord or Steam Community posts.

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