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乾坤掷:镇宝阁推币机NewsFortune Machine Adjustments · Multiple Improvements & Fixes
In-game event

Fortune Machine Adjustments · Multiple Improvements & Fixes

乾坤掷:镇宝阁推币机 · published 12 Jun 2026, 09:19 UTC

All newsPlayers around this dateRead on Steam

Hello, Pavilion Masters!

Since the Avatar System launched, seeing you all having so much fun and pulling off all kinds of flashy combos — knowing my work brings you joy makes me genuinely happy.To keep your coin-pushing journey running smoothly, this update brings multiple improvements and fixes. There's quite a lot this time, so here's the full breakdown:


🆕 New Content

  • Added an exclusive portrait animation for the Ziwei Avatar, which appears when the corresponding awakened skill is triggered

  • The Giant Clam in [Treasures of the Abyss] now has a small chance to undergo a change, and its bubble visual effects have been adjusted

  • Updated the model appearance of the Treasure Key

  • Added quick bar configuration options for the three Dao Fruit items, and increased the quick bar slot limit to 8


🔧 Gameplay Adjustments

  • Asura Power item cooldown reduced from 60 minutes to 40 minutes

  • [Fortune Machine] now randomly shows three different colored lights each time; colors that didn't appear will have an increased chance next time

  • [Fortune Machine] trigger zone adjusted — now requires hitting a more edge position, reducing accidental triggers for players who prefer rapid firing

  • Reduced the display duration of certain prompt texts (such as the [Fortune Machine] failure prompt) to minimize screen obstruction

  • Increased the [Jade Universe] keyword trigger probability to 20%/30%

  • Adjusted the physics parameters of the Mini Black Tortoise Stone to match its small form — it no longer sticks to the pusher like bubble gum

  • Improved the experience when multiple Dragon Pearls participate in the Dragon Gate Trial


🎨 Visual Adjustments

  • Updated the panel backgrounds for offline rewards, keyword appraisal confirmation, and the prompts for entering the Dragon Palace and returning to the Treasure Pavilion

  • Unified the display effects of the Luminary Wheel (light orb) in [Yin-Yang Eclipse] across different graphics quality settings and reduced its brightness for a softer visual feel


🐛 Bug Fixes

  • Fixed the issue where holding to rapid-fire would be interrupted when the mouse cursor moved over UI elements

  • Fixed the issue where prompt text in [Yin-Yang Eclipse] would suddenly switch from white to green

  • Fixed the issue where the [True Dragon Royal Path] in the Abyss could incorrectly trigger while on the Pearl Platform

  • Fixed the issue where coins on the second pusher layer would occasionally float in mid-air

  • Fixed issues related to Dragon Gate cooldown reduction, such as in Treasures of the Abyss where pushing a cooldown-reducing Dragon Pearl when the Dragon Gate Trial cooldown is under 30 seconds would roll it back to 30 seconds

  • Fixed the incorrect mechanism arrival sound that played during multiple Jackpots

  • Fixed the audio popping/crackling issue with Purple Dragon Pearl explosions

  • Fixed the issue where, while using the Ziwei Avatar, the Purple Abyss Demon Pact cooldown reduction could incorrectly trigger [Thunder Strike] after an Abyss All-In ended


Thank you to every Pavilion Master for your support and feedback. Happy coin-pushing!

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