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StepSenseNews🛠️ Day 1 Patch Notes: Official Update
Game update

🛠️ Day 1 Patch Notes: Official Update

StepSense · published 27 May 2026, 07:27 UTC

All newsPlayers around this dateRead on Steam

Hi everyone! First of all, a huge thank you for the incredible reception during our launch. To ensure you have the best, most terrifying experience inside the bunker, we have just deployed an update focused on optimization, critical bug fixes, and new content.

Here is the breakdown of the main changes:

⚙️ Fixes & Technical Adjustments
Optimized Collisions: Fixed collision boxes on several traps and light fixtures that were obstructing specific areas of the map and unfairly blocking player movement.

Audio Fixes: Resolved audio sync issues with several sound effects that were breaking immersion.

UI Improvements: Visual tweaks to the menus for cleaner and smoother navigation.

🎮 New Mechanics & Dangers
New Ability: You can now crouch! Use this mechanic to evade dangers and move more tactically through the corridors.

Expanded Traps: The bunker is now more lethal. On top of the classic mines, tripwires, and alarms, new traps have been implemented to test your reflexes.

👁️ Visuals & Gameplay
Improved Lighting: Readjusted the general lighting of both the map and the flashlight to achieve a much tenser atmosphere and more balanced visibility.

Polished Puzzles: Improvements to puzzle logic to make solving them feel more fluid and rewarding.

🗺️ Game Mode Changes
Tutorial Implementation: Added a guide section to help new players master the core systems before diving into the nightmare.

Mode Adjustments: Temporarily removed the "Challenge" mode for a complete overhaul. (It will return soon, better than ever!)

📉 Extra Optimization Note:
Great news for your hard drive! Thanks to the cleanup of unused test assets and junk files, we have reduced the total game size by 200 MB, making the download much faster and lighter.

Thank you so much for playing, and good luck trying to survive! If you find any other bugs, please feel free to report them in the discussion forums.

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