Changes
- Nerfed Laserpoint upgrade for Revolting Revolver: now only grants up to 2x damage *(prev: 3x)*
Too strong, too strong. Needed nerf, ooh, needed nerf it did. And nerfed it got.
- Extended ALL melee attacks reach by approximately 100%.
- Effects that require a specific skill to be used are no longer get activated as soon as the button is pressed. Instead each class has their own triggers.
List includes:
- Laserpoint on release
- Duplex Barrel on both shots
- Eagle Punch and Tiger Pounce on release
- Hot Shot on shooting the projectile
Bug Fixes
- Fixed melee attacks counting towards Projectile damage instead of Melee
- Fixed enemies passing through level geometry when affected by knocback forces
- Fixed projectiles and melee attacks hitting enemies behind obstacles, walls, ground, etc.
- Fixed pillars in certain Sewers Rooms which allowed enemies to just pass through them
- Fixed Chilled effect incorrectly showing the buff duration in the UI