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Spell Fragments : Forbidden Magic EditionNewsAlpha 0.1.129
Game update

Alpha 0.1.129

Spell Fragments : Forbidden Magic Edition · published 27 Sep 2026, 10:34 UTC

All newsPlayers around this dateRead on Steam

- Added 9 option fragments (obtainable in Dungeon 3)
- Added a negative correction to the number of instances for movement spells such as jump and dodge
- Added the number of chain activations and a breakdown of total damage to the construction result
- Added a warning display for constructions where Mana Explosion is expected
- Fixed an issue where magic chained 3 or more times was not displayed all the way to the end in the construction result
- Fixed an issue where the number of instances in the construction result wrapped and became hard to read
- Changed the construction result so that displays such as mana cost do not change when switching the display size
- Fixed an issue where your magic construction and equipment were reverted when joining a multiplayer room
- Fixed an issue where the ready state was cleared when reopening the dungeon selection screen during multiplayer
- Fixed an issue where damage dealt by summoned creatures and Mana Explosion was not reflected in your own score, kill count, and life drain during multiplayer
- Fixed an issue where damage over time from status ailments was not reflected in your own score and life drain during multiplayer
- Fixed an issue where homing attacks from enemies also headed toward players who were not being targeted during multiplayer
- Fixed an issue where life drain healed you even when no damage was dealt
- Fixed an issue where defeating some bosses counted twice toward the kill count and mission progress
- Fixed an issue where test-firing at the home base was added to the damage dealt on the results screen
- Changed so that the position of the training dummy is also restored when it is reset at the altar in the home base
- Adjusted the visual effects when casting magic
- Adjusted the appearance of the downed and revival gauges
- Fixed an issue where the light effect on the revival gauge was misaligned with the actual tip
- Added a mouse sensitivity setting for UI navigation to the settings screen
- Extended the maximum mouse sensitivity to 200
- Fixed an issue where floating golems in Dungeon 2 were offset from their placement position, causing footholds and treasure chests to be misaligned
- Improved performance in Dungeon 2

More from Spell Fragments : Forbidden Magic Edition

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Game update12 Oct 2026Alpha 0.1.135- Added 30 spell fragments (obtainable in Dungeons 1-3) - Added 9 option fragments (obtainable in Dungeons 1-3) - Added 2 types of random effects that grant special effects to defensive magic - Added 3 types of "Trajectory Movement" effects that move the caster along the path of their magic - Fixed an issue where the gravity parameter was not applied to magic - Changed following area magic to l…Game update9 Oct 2026Alpha 0.1.134- Added more types of objects that can be destroyed by explosion magic and slash magic - Fixed an issue where some treasure chests in Dungeon 1 were buried inside other objects - Improved the appearance of some terrain in Dungeon 1 - Fixed an issue where the hold-key gauge was not displayed when making a suspend save from a portalGame update9 Oct 2026Alpha 0.1.133- Added 3 option fragments (obtainable in Dungeon 1) - Added an effect that makes magic re-aim at the next target when it loses its current target - Changed the names and keyword descriptions of some targets and fragments - Changed targets that aim at damaged allies so that they no longer select allies with full health - Changed area magic that targets allies so that it follows the caster when…