
Asteroid-to-asteroid missile fixes and addition of "Randomize on deploy" is the highlight of this update. There are bunch of small balance and bug fixes as well, see below. Enjoy!
I also work on an Operation Editor and improved operations, but this version needs much more testing so I plan another playtest for the 2nd half of the October, 2026. If you are interested in getting an early build, join Discord.
Production and warehouse data for enemy asteroids
Randomize on deploy for missions
Disabled radar sensors for missiles
Missiles cannot take over asteroids
Reduced warehouse capacity for AI to shorten status quo battles
Starting economy for enemy in operation
User mission card workflow
Winning sector in operation did not show intel correctly
Mission 5 was too hard to start, removed debris field