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ASTRA LIMES: Belt OperationsNewsA2A Missiles improved & balance fixes for demo
In-game event

A2A Missiles improved & balance fixes for demo

ASTRA LIMES: Belt Operations · published 26 Sep 2026, 08:05 UTC

All newsPlayers around this dateRead on Steam

Asteroid-to-asteroid missile fixes and addition of "Randomize on deploy" is the highlight of this update. There are bunch of small balance and bug fixes as well, see below. Enjoy!

I also work on an Operation Editor and improved operations, but this version needs much more testing so I plan another playtest for the 2nd half of the October, 2026. If you are interested in getting an early build, join Discord.

Changelog: [0.12.2] - 2026-09-24

Added

  • Production and warehouse data for enemy asteroids

  • Randomize on deploy for missions

Changed

  • Disabled radar sensors for missiles

  • Missiles cannot take over asteroids

  • Reduced warehouse capacity for AI to shorten status quo battles

  • Starting economy for enemy in operation

  • User mission card workflow

Fixed

  • Winning sector in operation did not show intel correctly

  • Mission 5 was too hard to start, removed debris field

More from ASTRA LIMES: Belt Operations

Other announcements

All news
In-game event5 Oct 2026Improved operation screen in demoImproved operation deploy screen to remove pop-up dialog and use the operation map instead. Changelog [0.12.4] - 2026-10-02 Changed · Build operation action now uses map instead of a dialog [0.12.3] - 2026-10-02 Added · Asteroids in the operation screen · Explosions in the opertion screen indicating conflict areas Changed · Deploy in operation now uses map instead of a dialog Fixed · Sound was…