
We’ve spent the last few days focusing entirely on improving the AI - and we’ve worked some magic. We hope you enjoy it!
Easy is now the default difficulty and is designed to be straightforward and fun to master.
Medium goes far beyond simply attacking mindlessly. It actively tries to maximize its production, can redirect fleets when it notices you moving troops, and reacts to your actions in many more ways.
Hard builds on Medium, but thinks a little faster and takes advantage of opportunities. For example, if it notices you’ve just burned through a large number of units capturing neutral factories, it may seize the opportunity to strike. It plays much more strategically.
We’ve put a lot of effort into making sure the AI doesn’t cheat. It has access to the exact same information as any human player and it doesn’t think faster than a human could.
It was important to us that even on Hard, matches remain tactical, challenging, and ultimately winnable - even for a skilled player.
Have fun, Commander!