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Spiritus SanctiNewsDay 1 HotFix
Game update

Day 1 HotFix

Spiritus Sancti · published 11 Sep 2026, 11:07 UTC

All newsPlayers around this dateRead on Steam

Hello everyone, thank you for playing Spiritus Sancti, the launch was without issues and i could not be happier, but thanks to the feedback of the players, i've identified a couple of tiny issues that needed fixing.

  • Greatly reduced Main Menu music Volume

  • Greatly reduced outro music volume

  • Adjusted various sound volumes, especially in certain jumpscares. It wont hurt your ears now hopefully.

  • Fix a bug where the Brightness would not save and reset to default on game load.

  • Fix a glitch on Loop IV where Luisa's corner idle animation would slowly push her into the wall. This only happened if you stayed in that loop for a very long time.

  • Fix an issue at the start of the final ritual where if you started it while holding the book, the book would not go away instantly and instead go away in about 15 seconds.

Known Issue:
During the last conversation with Father Gabriel, if the voice sensitivity is set to Unforgiving and the language in Latin, the line that reads "What if it..." fails to register for some players. (Just one, player actually but still.)
Reducing the sensitivity to any other setting resolves the issue. Apologies to the hardcore players, i am working on a fix. This seem to be a one off issue.That is all for now, i will be monitoring closely all your feedback and make the necessary changes and fixes to provide the best experience possible. Thank you.

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Game update13 Sep 2026Day 3 HotFixGreetings fellow priests, i come bearing changes. Changelog · The volume on the first start up has been reduced from 100 to 75 as the default. · Fixed an "issue" where when a paired animation with Luisa played if the player was holding the codex the camera was not exactly where it should have been. · Fixed an issue where if you spammed E when interacting with the gramophone there was a tiny win…Community7 Sep 20263 Days Out: A Letter to Everyone Who Got Us Here3 days until release. I just finished the final pass on the build, and my coffee fueled session has me so wired up I couldn't sleep, so I decided to write you all something. I wanted to give you a better sense of where this game is coming from. My name is Manos (short for Emmanuel, don't ever call me that, insta ban) and I live in Greece. I've been a self-taught developer for more than 10 years…Community3 Sep 2026Temporary Demo RemovalHello everyone, thank you so much for all the supported you showed me and the project in the past few months. Just a quick update, with the release date only a week away, the Demo has been temporarily been taken down. There were many updates and changes that happened in Spiritus Sancti since the last demo update that i did not have the time to implement into the demo. That is something i intent…