Hi adventurers,
I hope you had a great summer! On my side, I probably choose the worst feature to implement during heat waves, so let me introduce you the Fire Update!
I've added the ability for constructions or trees to be on fire, and it actually opened the door to a lot of other modifications to be able to manage it properly. For instance now you can also select sea shores as water sources that will be only used for firefighting. And I added a specific priority level for jobs, overriding everything, and allowing your heroes to go firefight even if they're training or sleeping.
On top of that, I added the mandatory pyroman trait, adding chances for fires and also firefighting golems to automate this job by endgame.
Apart from that, I also wanted to make something clear about the game. There's no AI involved at all in it's development. All assets I use were made by humans, as well as the artwork and musics. And even on the coding side, I'm doing everything the old fashioned way, without any help from AI. It may take more time, but that's the way I like to work and I'm not planning to change that.
Thanks again for all your support!
Serge from LS Games