Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Edge IslandsNewsFire Update!
Major update

Fire Update!

Edge Islands · published 14 Sep 2026, 16:00 UTC · build 25248996

All newsPlayers around this dateRead on Steam

Hi adventurers,

I hope you had a great summer! On my side, I probably choose the worst feature to implement during heat waves, so let me introduce you the Fire Update!

I've added the ability for constructions or trees to be on fire, and it actually opened the door to a lot of other modifications to be able to manage it properly. For instance now you can also select sea shores as water sources that will be only used for firefighting. And I added a specific priority level for jobs, overriding everything, and allowing your heroes to go firefight even if they're training or sleeping.

On top of that, I added the mandatory pyroman trait, adding chances for fires and also firefighting golems to automate this job by endgame.

Apart from that, I also wanted to make something clear about the game. There's no AI involved at all in it's development. All assets I use were made by humans, as well as the artwork and musics. And even on the coding side, I'm doing everything the old fashioned way, without any help from AI. It may take more time, but that's the way I like to work and I'm not planning to change that.

Thanks again for all your support!

Serge from LS Games

More from Edge Islands

Other announcements

All news
Game update11 Sep 2026Game & Demo Update v0.1401Hi adventurers, v0.1401 is now available on the game and demo branches: · Fixed jobs being assigned to exhausted heroes while they are sleeping · Can't sleep anymore on a bed if it's on fire · Can't eat anymore on a table or chair if it's on fire · Can't train anymore on training spots if it's on fire Thanks for playing, and please don't forget to leave a review, it helps a lot!Game update4 Sep 2026Game & Demo Update v0.1400Hi adventurers, v0.1400 is now available on the game and demo branches: · Added the ability for fires to start on constructions and vegetation · Added a firefighter job · Added a new priority level allowing to override a hero schedule · Added a firefighter golem · Added the ability to set sea shores as water sources for fire fighting · Added a pyroman trait · Now if a hero stamina reaches 0, he…Major update3 Jul 2026Tutorial Update!Hi adventurers, Last months I've been improving the new player experience of the game. My goal was to remove friction when discovering the game with some new features: · I added a proper tutorial with a specific map and heroes. This way it's easier for me to better control the first experience with the game. Don't hesitate to let me know if you would like more steps added to it. · I improved co…