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RAZENewsRAZE UPDATE
In-game event

RAZE UPDATE

RAZE · published 31 Jul 2026, 23:45 UTC

All newsPlayers around this dateRead on Steam

RAZE UPDATE:

  • Icon of Sin's attack radius increased by 20%.

  • Fixed a bug in Silent Hill that allowed monsters to spawn after the round ended.

  • Silent Hill and the Red Dungeons have been made more difficult.

  • Silent Hill can now only start from level 11 and above.

  • Fixed a crash that occurred when players moved to the next floor while another player was using a free reward.

  • Updated the Secator monster: it will no longer try to intercept the player, but will charge at them without stopping.

  • Updated the Inkvisitor monster: it now always moves toward the player.

  • Updated the Taran monster: it now always moves toward the player.

  • Updated the Soul Hunter monster: it can now not only jump, but also move while attacking and perform a dash.

  • Fixed a bug related to Shotgun01Compact.

  • Updated Dead Souls.

  • The number of monsters at the initial stage of the game has been reduced.

  • It is now much easier to increase the Shadow Level.

More from RAZE

Other announcements

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Game update3 Sep 2026RAZE FIXFixed a bug that broke synchronization in the network game on the client side and did not display monsters.Game update27 Aug 2026RAZE UPDATEWeather corrections · Lighting correctionsGame update27 Aug 2026RAZE UPDATEAll weather types have been updated: · calm · rain · medium_wind · strong_wind · strong_wind_light_rain · strong_wind_medium_rain · strong_wind_heavy_rain · strong_wind_downpour_rain · thunder · foggy · hurricane New weather types have been added: · mediumfoggy · strongfoggy · windfoggy · windfoggymedium · windfoggystrong Other updates · All underground locations have been updated · UI fixes ·…