
Hello Emperors,
The biggest update yet: Buildings, modules, and ship hulls are now fully moddable. In addition, I’ve finally found and fixed several long-standing movement bugs.
Old save files will no longer work with this update—please start a new game. Reason: The save file format had to be changed to accommodate the new modding system.
- I’ve converted buildings, modules, and ship hulls (including their graphics) from hard-coded C# code to simple JSON files
- This allows you to now rework existing content or create completely new buildings, modules, and ship hulls—even with multiple combined effects
- External changes to the mod files are now also loaded correctly in the finished game (not just in the editor) correctly
- A ship would stop 1 space before the clicked destination if you selected the outermost edge of the movement radius
- The displayed movement radius now also takes available fuel (Supply) into account and no longer promises unreachable spaces
- Ships could never move again after their very first move—that was a nasty bug which I tracked down step by step over several debugging rounds
- Supply depots now refill each round again, instead of remaining empty forever
- Bradley