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Beyond SandboxNewsOur 6th patch is now live! 🎉
Game update

Our 6th patch is now live! 🎉

Beyond Sandbox · published 8 Jul 2026, 16:01 UTC

All newsPlayers around this dateRead on Steam

Our 6th patch is now live! 🎉

One of the biggest quality-of-life improvements in this update is that multiplayer should now feel a lot less laggy, thanks to several networking, synchronization, and performance improvements.

Added

  • Added SPAS-12 firearm.
  • Added persistent saving for selected skin, session configuration, and sandbox quick menu settings.

Fixes

  • Fixed an inverse kinematics issue where only a player’s shoulders would detach when shoving another player in multiplayer.
  • Fixed mods not unloading after leaving a session or returning to the lobby.
  • Fixed mods not downloading when using the Portal download button.
  • Fixed and improved mod list synchronization from sessions.
  • Fixed an issue where dismembering a player during respawn could cause unexpected behavior.
  • Fixed the LR-300 magazine well collision box being visible.
  • Fixed movement rubber-banding.
  • Fixed jitter on client height updates.
  • Fixed an issue in Deathmatch on Bypass Street where players would respawn at the location of their death.
  • Fixed an issue where entries could not be removed correctly from the Deathmatch weapon selection list.
  • Fixed the .357 round preview image appearing stretched.
  • Fixed stabbing sounds repeatedly playing when a player died.
  • Fixed the Aurora Prime and TestMap sky shader appearing pixelated on Vulkan due to missing half-float support.
  • Fixed impact sounds repeatedly playing during player-versus-player contact.
  • Fixed NPC soldiers holding weapons when spawned without AI.
  • Fixed a floor visual artifact in Beyond Starter.
  • Fixed a reload-related issue.
  • Fixed unintended actions on the tablet and disabled the ability for other players to use it.
  • Fixed UI sound parameters.
  • Fixed keyboard layer changes.
  • Fixed the sandbox firearm spawn limit.
  • Fixed the notification system.
  • Fixed and optimized several level-related issues.

Improvements

  • NPC soldiers spawned without AI will no longer hold a weapon.
  • The game now remembers the last skin selected in local saves.
  • Improved GPU utilization.
  • Improved thumbnails in the spawn list.


Modkit

  • Added support for Seated mode.
  • Added display name support for mods.
  • Added support for streaming lighting. Stream static lighting on Quest and dynamic lighting on PCVR while maintaining cross-platform compatibility.
  • Added support for several PCVR post-processing features, including Bloom and Lens Flare for PCVR.
  • Added SDK tablet and menu support for testing in the editor.
  • Added new capture tools for items in the SDK.
  • Fixed SDK versioning checks.

Our 7th patch is already underway, and we’ve been making tremendous progress on Chapter 1!

Chapters 2, 3, and 4 are already planned as well, so make sure to check the roadmap, it gets updated over time.

Chapter 2 will put a strong focus on melee/sword combat and interactions, while Chapter 3 will shift toward firearm combat.

There’s so much more coming. We’re just getting started!

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