
Upgraded to Unity 6 (6000 LTS)
Full French translation of the story and mission text
Full Japanese localization
Full Spanish localization (Spain and Latin America)
Move/attack cursor icon previews what a click will do, on any reachable tile
Reworked multiplayer: more reliable turn/battle-state sync, desync handling...
Skirmish and multiplayer matches now end on a battle summary screen (winner, per-side stats, wounded)
Entrenched and overwatch states are now visible at a glance
Ammo and weapon pickups show a floating popup and play a sound
Unusable actions show the reason in red on the tooltip
Info panel shows each soldier's ammo as current/max
Info panel shows the terrain and building integrity of the tile a unit stands on
"MAX" refill buttons on each squad's ammo, weapons, and medicine
You can now rename squads from the management detail panel, and they now have default squad names
Camera can now be moved with the keyboard (WASD / ZQSD and arrow keys)
Multiplayer connection menu split into Steam / Direct IP tabs
Edge panning is now an Options toggle, off by default
Moved the Ambush and Sneak shortcuts to B and F
UI now scales up above 1080p instead of staying at native size (fixes tiny fonts and UI on 4K / high-DPI)
Clearer weapon range display
Tanks now have better accuracy at close distances
Saving or loading mid-battle no longer breaks the fight
Fixed the camera getting stuck after rotating it while it moved to a unit
Fixed units (tanks especially) getting stuck mid-battle
Turn order now waits for death animations to finish before switching focus
Fixed the supply-screen food deficit reading as one number with the stock count
Equalized some sound volumes