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Water You Doing?News100-Hour Post-Release Demo Hotfix
In-game event

100-Hour Post-Release Demo Hotfix

Water You Doing? · published 20 Jun 2026, 01:10 UTC

All newsPlayers around this dateRead on Steam

#4 Hotfix 🚤

This update focuses heavily on boat stability, multiplayer synchronization, fishing, checkpoints, environmental fixes, and making several important interactions clearer and more responsive.

Here is everything included in the #4 hotfix update:

Boat Physics & Multiplayer

  • Fixed an issue causing the boat to become desynchronized for clients after sailing for an extended period.

  • Fixed several collision issues affecting the boat.

  • Fixed the harpoon behaving incorrectly for clients.

  • Fixed an incorrect boat-destruction mesh appearing for clients.

  • Improved item dropping and placement aboard the moving boat.

  • Reduced the collision size of scrap items.

  • Fixed an issue where dropped items could cause the boat to become stuck.

  • Optimized the boat-damage system.

  • Fixed players being able to activate the boat lights after the boat had been destroyed.

Boat Destruction & Restarting

  • Reduced the time required to restart after the boat is destroyed.

  • Added a secondary explosion to the boat-destruction sequence.

  • Added additional boat-destruction sound effects.

  • Improved the overall boat-destruction experience.

Fishing & Fish Selling

  • Reduced fish-selling prices.

  • Reworked the fish-selling point—you no longer need to place fish inside one specific designated area.

  • Adjusted the money slot on the fish-selling stand.

  • Gave the fish-selling point a more distinctive appearance so it is easier to notice.

  • Added more fishing rods throughout the map.

  • Added an additional fishing rod directly aboard the boat.

  • Added attenuation to the fishing-rod reeling sound.

  • Reduced the overall volume of the fishing-rod reel.

Harpoons & Boat Controls

  • Added a Reset Throttle control.

  • Improved harpoon behavior for multiplayer clients.

  • Increased the speed at which throwing power is charged.

Checkpoints & Progression

  • Fixed multiple checkpoint-related issues.

  • Fixed the river at the second checkpoint applying unwanted current velocity.

  • Added additional navigation signs showing players where to go.

  • Added more stairs to one of the islands to improve traversal.

  • Fixed an issue where the revive toilet did not require a Golden Fish to revive a player.

World & Environment

  • Fixed an island being incorrectly flooded.

  • Fixed a broken connection between a river and a lake.

  • Added teleport recovery volumes beneath additional areas of the map.

  • Added a damaged-car sound effect.

Boat Storage & Item Slots

  • Adjusted the placement of item-storage slots aboard the boat.

  • Added two additional item slots.

  • Fixed decal issues on items placed inside storage slots.

  • Added a sound effect when picking up an item from a storage slot.

Audio

  • Fixed incorrect bucket sound effects.

  • Added a sound effect when the gate opens.

  • Added a separate sound effect when paying to open the gate.

  • Added more sound effects to the boat-destruction sequence.

Interface & Accessibility

  • The epilepsy warning is now displayed only after starting the game.

  • Improved the visual clarity of the fish-selling point.

Thank You!

Thank you for continuing to send us your reports, suggestions, and gameplay footage. Your feedback allows us to identify problems much faster and helps us decide which areas require the most attention.

We are continuing to work on boat physics, multiplayer stability, and general gameplay improvements. More fixes and updates are already on the way.

Don't forget to slap this Wishlist button!

Thank you for surviving the first 100 hours with us! 🌊

— DiSolve Studios

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