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Ramshackle PlaytestNewsPT3.07
Game update

PT3.07

Ramshackle Playtest · published 16 Jun 2026, 08:02 UTC

All newsPlayers around this dateRead on Steam

We are still working on fixing that critical bug where a gunner station fails to rotate the turret in battle but not test drive, as any change we make requires a fully built out game & server to fix so iteration is annoyingly slow. -Invalid

[Fixes]

- Crew damage wasn't applying correctly

- Cost scaling on armor holes was incorrect

- Tweaked weld zones on ACs

[Balance]

- Crew HP reduced to 80 from 100

- Locked Heavies & S-Heavies from Rank 1 (Sterik: will be changed to be gamemode specific at a later date)

- Locked S-Heavies from Rank 2 (Sterik: will be changed to be gamemode specific at a later date)

- Increased reload floor of 25pdr by 1s

- Reduced damage of 25pdr by 15% for both HE and HESH

- Reduced damage of 90mm HESH by 25%

- Increased penetration of *most* AP/APC/APHE shells by 15-25%

- Reduced supplies cost by 50%

- Reduced toolbox repair speed (faster to repair things)

[Misc]

- Made Turret Rings base circular

- N E W default, much smoother and responsive camera in the builder by Muzzled. The legacy one can be reverted to in Options > Designer.

- Added a bunch of new starter & AI vehicles

Note: these won't show up for existing garages, but you can import them using the Blueprints menu

More from Ramshackle Playtest

Other announcements

All news
Game update30 Jul 2026PT3.26Features · New spectator cam — unify F11 / death cams Fixes · Potential fix for a vram memory leak related to the HUD · NavMeshTraversalCache skip in builder · fix rejoin behavior in sandboxGame update27 Jul 2026PT3.25h\ · More small tweaks to (hopefully) improve performance with physics sync · new Remote Sync options in debug settings · Fixed terrain generation not conforming to roads well · fixed rocks sometimes spawning over roads · fixed some music tracks not getting added/ removed some old builder tracks until they can be mixed betterGame update26 Jul 2026PT3.25g\ · Reverted to previous syncing setup by default, with new hull/traverse syncing in "Debug" settings · fixes to clientside physics performance · fixed disconnect behavior on gamemodes, longer grace period before getting replaced with a bot (~2 mins) · Fix some missing music