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The Last Plague: BlightNewsUpdate v0.12.5
In-game event

Update v0.12.5

The Last Plague: Blight · published 30 May 2026, 00:20 UTC · build 23478746

All newsPlayers around this dateRead on Steam

Got a whole bunch of bug fixes and improvements in this patch after collecting reports over the last while. Also did a bit of performance optimization and networking improvements that touch many parts of the game logic, let me know if you see something weird!

Fixes

  • Fixed corrupt data on objects breaking the game load process. Instead the object will attempt to be repaired and removed if repair isn't easily possible

  • Fixed colliders of clay tile roofs so that they no longer block doors from fully opening

  • Fixed incorrect collision of triangular walls with the support beams they sit on top of

  • Fixed doors not blocking further doors from being placed in the same doorway

  • Fixed medical item durability not syncing correctly on co-op joining players

  • Fixed the font setup to better allow for the upcoming Chinese localization

  • Fixed used up medical items like bandages combining with and reducing condition of fresh ones

  • Removed "rabbit remains" from decayed crows

  • Fixed journal task list overflowing the window when there are too many tasks

  • Fixed pressing "enter" to finalize a map marker causing the chat box to pop up in co-op games

Improvements

  • Reworked the game join process and overall chunk sending system to allow for slower network connections, down to 500kbps up/down. Joining games and loading chunks during exploration will take a while in these scenarios but the game will now at least function rather than fail to connect

  • Improved chunk streaming and network message processing to better disregard out-of-order packets and avoid corruption in certain cases like terrain textures

  • Reworked the core entity processing system to be more CPU efficient. You may see modest performance improvements in scenes with many items or building pieces active at the same time

  • Improved memory management during chunk unloading to avoid brief framerate hitches

Balance

  • Doubled the life of smoked meat items

  • Disabled decay of liquids like berry juice when properly fermenting (in a closed container)

  • Moderately increased sawing stamina cost

Additions

  • Allow torch to be ignited by limestone burn piles

More from The Last Plague: Blight

Other announcements

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Game update3 Aug 2026Update v0.12.7Got a few small fixes for everyone. Thanks for the great feedback as always! Fixes: · Fixed some missing text in a few areas in the UI with the Simplified Chinese localization, such as the headers for each crafting recipe in the recipe list · Fixed NPCs still taking too many player items Improvements · Improved NPC pathfinding to avoid felled trees · Improved look of long distance LOD version o…In-game event25 Jul 2026Update v0.12.6 - Simplified Chinese, Performance & GraphicsHey everyone, I was planning to push out a small update to get Simplified Chinese localization out but decided to include some performance and graphical enhancements that I've been working on for the 1.0 release as well. Ended up being a pretty big update with a bunch of improvements that hopefully improve the experience for everyone. Overall performance and frame rate should be a bit higher. H…Community19 May 20261.0 Release TimelineHey everyone, It's been so great to see all the support for the game as it continues to grow after the Early Access release. Been very busy prototyping and planning out the rest of the work needed for a solid 1.0 release version. After mapping out the story elements, various features and content, I'm now targeting Q1 2027 for the 1.0 release! The biggest goal for 1.0 is to make the Blight feel…