This update improves combat responsiveness, refines melee animations, and tweaks the early game experience to be more welcoming for new players. Thank you for your patience, this is what we changed:
Combat & Feedback
Improved hit detection across all encounters.
Added animated health bars for all enemies to provide better visual feedback.
Animations
Refined stances and attack animations for melee fighters, specifically Madeye Bull, Peanut Pipper, and general melee enemies.
Introduced a new rare death animation: enemies now have a 1 in 10 chance to explode into blood upon death.
Tutorial map (Prologue)
Improved spider hitboxes to make combat more intuitive for new players.
Lowered the difficulty of the mini-boss fight.
Frame‑rate drops on the HoverCorp Office Helicopter map and during Madeye’s smash in the Prologue, likely caused by real‑time physics calculations.
Thank you for your feedback!