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Battleship CommandNewsPre-Launch Patch
Community

Pre-Launch Patch

Battleship Command · published 29 May 2026, 13:12 UTC

All newsPlayers around this dateRead on Steam

Hey everyone!

It has been very exciting to watch the Content Creators play the pre-release version of Battleship Command!

I am very thankful that they have been trying the game and sharing the experience.

Some issues and bugs has surely been spotted, and I am hard at work trying to deal with them and improve the gameplay.

Cheers!

The latest few patches includes the following improvements:

Fixes

-Prevent bug where ship would order stop if last waypoint was deleted.

-When clicking Set Main/Aux target on an already set target, the gunners will now not stop targeting that ship.

-Make spotters report ships sunk, not contact lost.

-More Time Compression stability fixes.

-Ships now rejoin if setting RoE to stay in formation.

-Fix ambience ocean sound bug.

-Fog adjustments

-AI visibility modifier

-Fix player Group issue where removing last ship would fail in mission editor.

-Increase max fog (visibility) range in mission editor.

-Added functionality to dynamic traffic toggle in mission editor.

-Increased max fog (visibility range) in Quick Scenario editor.

News

-Clicking a waypoint now selects the ship.

-Add text that you can use higher time compression on map when trying to increase TC in 3d view.

-Add Graphics settings toggle for a experimental RenderTexture resolution option. This may increase performance on lower resolutions. It should also increase resolutions when playing with higher monitor resolutions than 1920x1080.

-Sound volume sliders

-Allow time compression x8 in combat. Feature is under evaluation.

-Add v-sync option in graphics settings.

-Added Temporal Anti-Aliasing to fire directors.

More from Battleship Command

Other announcements

All news
Game update31 Aug 2026Patch Build #453Hi! Here's another hotfix for a case where the AI ships in your fleet might go passive and stop. Thanks for the help catching this bug!! Cheers \ -Solve one case with fleet ships going passiveGame update25 Aug 2026Patch Build #452Hey! Here's a small fix that hopefully solves a case where the ships in your fleet might go passive and stop moving. Cheers \ -Fix bug where manually assigning target would select the clicked ship \ -Potential fix for fleet ships going passiveGame update20 Aug 2026Hotfix Build #540Hey! This is a hotfix that stops guns from firing when they are out of arc. Also so a few small improvements to the guns behaviour. Cheers! \ -Slight delay in AI crew firing -Fix twitchy main guns -Fix guns firing when out of arc