Valid placement areas are clearer and easier to understand.
Occupied spaces now stand out more clearly, making it easier to see where objects can or cannot be placed.
Display cases, cabinets, and large decorative objects feel more controlled while being moved.
Approaching occupied areas creates a stronger blocking feel.
Contact and sliding behavior near placement boundaries is easier to read.
Objects can be rotated and positioned with greater precision.
Walls and ceilings are now included in the placement system.
Placement controls feel more consistent and reliable during decoration.
Additional safety checks have been added to make placed objects more reliable across save and load actions.
Placement mode has a much lower performance impact.
Placement previews appear smoother.
The system remains more stable while decorating larger shop areas.
The repair table has been added as a new interaction area.
A foundation has been laid for a new system where items can be repaired, improved, and prepared for better sale opportunities. The basic flow of placing an item on the table and starting the repair process is now in place.
This system is being built around a focused gameplay loop where players choose an item, work on it at a dedicated table, and improve its condition.
These improvements will affect item value, selling outcomes, and negotiation opportunities in a more meaningful way.
Save deletion and restore tools have been added.
Save slots can now be deleted in-game.
A save deletion flow has been added, allowing players to directly delete their save data in-game.
In cases where a save is deleted accidentally, a restore system has been prepared to recover deleted saves.
In-game text has been made more natural.
Customer dialogues now feel smoother.
Texts with incorrect formatting have been fixed.
Fixed an issue that caused some texts to appear as ☐☐☐.