Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Hover PointNewsUpdate: Tactical Banning, Improved UI, and Physics Tuning
In-game event

Update: Tactical Banning, Improved UI, and Physics Tuning

Hover Point · published 15 May 2026, 00:58 UTC · build 23243667

All newsPlayers around this dateRead on Steam

Your Voice Matters!

Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!

Update 2026.5.15

The "Banish" System (New!)

Control your RNG like never before. We’ve added Augment Banning to give you more power over your build:

  • Curate Your Pool: You can now spend Upgrade Points mid-run to banish specific augments from appearing for the rest of that run.

  • Scaling Cost: Choose wisely, the cost to banish an augment increases each time you use it.

Weaponry & Teammate Rebalance

We’ve tuned the new weapons and multiplayer dynamics to ensure every run feels fair:

  • Penetro Overhaul: No more waiting! The laser now launches immediately. We’ve increased the base damage (10 → 15) but reduced the duration (1.5s → 0.75s) to compensate for the instant fire.

  • Damage Tweaks: Sequax damage reduced (20 → 15) and Mola damage slightly adjusted (30 → 27.5).

  • Teammate Tuning: To keep the focus on your own progression, Teammate base projectile damage has been reduced by half.

Arena Physics & Logic

We’ve refined how entities interact with the screen boundaries to keep the action contained:

  • The "Bounce" Rule: Enemy Seekers, Spinners, and Trailers can no longer screen-wrap. They will now bounce off the screen edges, keeping them in your sights.

  • Laser Logic: Penetro projectiles now screen-wrap instead of bouncing, allowing for devastating long-range strikes.

Visuals & Quality of Life

  • Health-Reactive Eyes: The Big Eyes now stay big longer! They will only start to shrink when your health drops below 50%.

  • Color Swap: We’ve swapped the default colors for the Player and Allies to make it easier to find yourself in 4-player lobbies.

  • UI Clarity: The "Not Enough Reroll Points" warning is now much larger and harder to miss.

Minor Fixes

  • Fixed a bug where certain menu buttons were missing their click/hover sounds.

  • Fixed lighting occlusion for orbs and slightly increased bloom for a more polished look.

More from Hover Point

Other announcements

All news
In-game event16 Sep 2026Update: Player Leaderboards, Visual FX, and Impact Juiciness!Your Voice Matters! Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey! UPDATE 2026.9.16 Complete Leaderboard Table · Inspect the Competition: You can now open up a dedicated Leaderboard Table to view and bro…In-game event9 Sep 2026Ground-Up Rebuild, Merging Mechanics, and Unified LeaderboardsYour Voice Matters! Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey! UPDATE 2026.9.9 Hover Point Rebuilt from the Ground Up! We have completely rebuilt Hover Point from scratch with cleaner architecture an…In-game event14 Jul 2026Grace Period Combat Buff and Late-Game BalancingYour Voice Matters! Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey! UPDATE 2026.7.14 Unlocked Combat During Grace Period · Offense is the Best Defense: You can now shoot and spawn trails freely while in y…